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doc: Sync classref with current source

Rémi Verschelde před 5 roky
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de932a5285

+ 0 - 1
doc/classes/BoxContainer.xml

@@ -23,7 +23,6 @@
 		<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
 			The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
 		</member>
-		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
 	</members>
 	<constants>
 		<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">

+ 3 - 0
doc/classes/Container.xml

@@ -29,6 +29,9 @@
 			</description>
 		</method>
 	</methods>
+	<members>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
+	</members>
 	<signals>
 		<signal name="sort_children">
 			<description>

+ 1 - 0
doc/classes/GraphNode.xml

@@ -184,6 +184,7 @@
 		<member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false">
 			If [code]true[/code], the GraphNode is a comment node.
 		</member>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
 		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
 			The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].
 			[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container].

+ 0 - 1
doc/classes/GridContainer.xml

@@ -15,7 +15,6 @@
 		<member name="columns" type="int" setter="set_columns" getter="get_columns" default="1">
 			The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
 		</member>
-		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
 	</members>
 	<constants>
 	</constants>

+ 3 - 0
doc/classes/PanelContainer.xml

@@ -10,6 +10,9 @@
 	</tutorials>
 	<methods>
 	</methods>
+	<members>
+		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="0" />
+	</members>
 	<constants>
 	</constants>
 	<theme_items>

+ 1 - 1
doc/classes/Skeleton2D.xml

@@ -4,7 +4,7 @@
 		Skeleton for 2D characters and animated objects.
 	</brief_description>
 	<description>
-		Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. 
+		Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
 	</description>
 	<tutorials>
 		<link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link>