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Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615

Juan Linietsky 8 gadi atpakaļ
vecāks
revīzija
de9fb90dbf

+ 34 - 0
scene/2d/physics_body_2d.cpp

@@ -798,6 +798,40 @@ bool RigidBody2D::is_contact_monitor_enabled() const {
 	return contact_monitor != NULL;
 }
 
+void RigidBody2D::_notification(int p_what) {
+
+#ifdef TOOLS_ENABLED
+	if (p_what == NOTIFICATION_ENTER_TREE) {
+		if (get_tree()->is_editor_hint()) {
+			set_notify_local_transform(true); //used for warnings and only in editor
+		}
+	}
+
+	if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+		if (get_tree()->is_editor_hint()) {
+			update_configuration_warning();
+		}
+	}
+
+#endif
+}
+
+String RigidBody2D::get_configuration_warning() const {
+
+	Transform2D t = get_transform();
+
+	String warning = CollisionObject2D::get_configuration_warning();
+
+	if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
+		if (warning != String()) {
+			warning += "\n";
+		}
+		warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+	}
+
+	return warning;
+}
+
 void RigidBody2D::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode);

+ 3 - 0
scene/2d/physics_body_2d.h

@@ -185,6 +185,7 @@ private:
 	bool _test_motion(const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
 
 protected:
+	void _notification(int p_what);
 	static void _bind_methods();
 
 public:
@@ -253,6 +254,8 @@ public:
 
 	Array get_colliding_bodies() const; //function for script
 
+	virtual String get_configuration_warning() const;
+
 	RigidBody2D();
 	~RigidBody2D();
 };

+ 31 - 0
scene/3d/physics_body.cpp

@@ -473,6 +473,21 @@ void RigidBody::_direct_state_changed(Object *p_state) {
 }
 
 void RigidBody::_notification(int p_what) {
+
+#ifdef TOOLS_ENABLED
+	if (p_what == NOTIFICATION_ENTER_TREE) {
+		if (get_tree()->is_editor_hint()) {
+			set_notify_local_transform(true); //used for warnings and only in editor
+		}
+	}
+
+	if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+		if (get_tree()->is_editor_hint()) {
+			update_configuration_warning();
+		}
+	}
+
+#endif
 }
 
 void RigidBody::set_mode(Mode p_mode) {
@@ -747,6 +762,22 @@ Array RigidBody::get_colliding_bodies() const {
 	return ret;
 }
 
+String RigidBody::get_configuration_warning() const {
+
+	Transform t = get_transform();
+
+	String warning = CollisionObject::get_configuration_warning();
+
+	if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
+		if (warning != String()) {
+			warning += "\n";
+		}
+		warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+	}
+
+	return warning;
+}
+
 void RigidBody::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody::set_mode);

+ 2 - 0
scene/3d/physics_body.h

@@ -252,6 +252,8 @@ public:
 
 	void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
 
+	virtual String get_configuration_warning() const;
+
 	RigidBody();
 	~RigidBody();
 };