@@ -844,6 +844,7 @@ void MeshStorage::mesh_clear(RID p_mesh) {
mesh->surface_count = 0;
mesh->material_cache.clear();
mesh->has_bone_weights = false;
+ mesh->aabb = AABB();
mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
for (Mesh *E : mesh->shadow_owners) {
@@ -851,6 +851,7 @@ void MeshStorage::mesh_clear(RID p_mesh) {