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@@ -4,7 +4,7 @@
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Groups [Room]s together to allow common functionality.
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</brief_description>
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<description>
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- Although [Room] behaviour can be specified individually, sometimes it is faster and more convenient to write functionality for a group of rooms.
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+ Although [Room] behavior can be specified individually, sometimes it is faster and more convenient to write functionality for a group of rooms.
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[RoomGroup]s should be placed as children of the [b]room list[/b] (the parent [Node] of your [Room]s), and [Room]s should be placed in turn as children of a [RoomGroup] in order to assign them to the RoomGroup.
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A [RoomGroup] can for example be used to specify [Room]s that are [b]outside[/b], and switch on or off a directional light, sky, or rain effect as the player enters / exits the area.
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[RoomGroup]s receive [b]gameplay callbacks[/b] when the [code]gameplay_monitor[/code] is switched on, as [code]signal[/code]s or [code]notification[/code]s as they enter and exit the [b]gameplay area[/b] (see [RoomManager] for details).
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