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@@ -1,5 +1,7 @@
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#!/usr/bin/env python
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+import platform
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+
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Import('env')
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Import('env_modules')
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@@ -60,7 +62,13 @@ if env['builtin_thekla_atlas']:
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env_thekla_unwrap.Append(CXXFLAGS="-std=c++11")
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if env["platform"] == 'x11':
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- env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"])
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+ # if not specifically one of the *BSD, then use LINUX as default
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+ if platform.system() == "FreeBSD":
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+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_FREEBSD", "-DPOSH_COMPILER_GCC"])
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+ elif platform.system() == "OpenBSD":
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+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_OPENBSD", "-DPOSH_COMPILER_GCC"])
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+ else:
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+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"])
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elif env["platform"] == 'osx':
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env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN", "-DPOSH_COMPILER_GCC"])
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elif env["platform"] == 'windows':
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@@ -69,6 +77,6 @@ if env['builtin_thekla_atlas']:
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else:
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env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC", "-U__STRICT_ANSI__"])
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env.Append(LIBS=["dbghelp"])
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-
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+
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# Godot source files
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env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp")
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