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@@ -44,9 +44,9 @@ namespace Godot
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return (real_t)Math.Atan(s);
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return (real_t)Math.Atan(s);
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}
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}
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- public static real_t Atan2(real_t x, real_t y)
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+ public static real_t Atan2(real_t y, real_t x)
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{
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{
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- return (real_t)Math.Atan2(x, y);
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+ return (real_t)Math.Atan2(y, x);
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}
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}
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public static Vector2 Cartesian2Polar(real_t x, real_t y)
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public static Vector2 Cartesian2Polar(real_t x, real_t y)
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