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@@ -4,42 +4,46 @@
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A built-in boolean type.
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A built-in boolean type.
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</brief_description>
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</brief_description>
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<description>
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<description>
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- A [bool] is always one of two values: [code]true[/code] or [code]false[/code], similar to a switch that is either on or off. Booleans are used in programming for logic in condition statements.
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- Booleans can be directly used in [code]if[/code] and [code]elif[/code] statements. You don't need to add [code]== true[/code] or [code]== false[/code]:
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+ The [bool] is a built-in [Variant] type that may only store one of two values: [code]true[/code] or [code]false[/code]. You can imagine it as a switch that can be either turned on or off, or as a binary digit that can either be 1 or 0.
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+ Booleans can be directly used in [code]if[/code], and other conditional statements:
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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+ var can_shoot = true
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if can_shoot:
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if can_shoot:
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launch_bullet()
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launch_bullet()
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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+ bool canShoot = true;
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if (canShoot)
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if (canShoot)
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{
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{
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- launchBullet();
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+ LaunchBullet();
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}
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}
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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- Many common methods and operations return [bool]s, for example, [code]shooting_cooldown <= 0.0[/code] may evaluate to [code]true[/code] or [code]false[/code] depending on the number's value.
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- [bool]s are usually used with the logical operators [code]and[/code], [code]or[/code], and [code]not[/code] to create complex conditions:
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+ All comparison operators return booleans ([code]==[/code], [code]>[/code], [code]<=[/code], etc.). As such, it is not necessary to compare booleans themselves. You do not need to add [code]== true[/code] or [code]== false[/code].
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+ Booleans can be combined with the logical operators [code]and[/code], [code]or[/code], [code]not[/code] to create complex conditions:
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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- if bullets > 0 and not is_reloading:
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+ if bullets > 0 and not is_reloading():
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launch_bullet()
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launch_bullet()
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- if bullets == 0 or is_reloading:
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+ if bullets == 0 or is_reloading():
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play_clack_sound()
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play_clack_sound()
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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- if (bullets > 0 && !isReloading)
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+ if (bullets > 0 && !IsReloading())
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{
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{
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- launchBullet();
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+ LaunchBullet();
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}
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}
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- if (bullets == 0 || isReloading)
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+ if (bullets == 0 || IsReloading())
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{
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{
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- playClackSound();
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+ PlayClackSound();
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}
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}
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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+ [b]Note:[/b] In modern programming languages, logical operators are evaluated in order. All remaining conditions are skipped if their result would have no effect on the final value. This concept is known as [url=https://en.wikipedia.org/wiki/Short-circuit_evaluation]short-circuit evaluation[/url] and can be useful to avoid evaluating expensive conditions in some performance-critical cases.
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+ [b]Note:[/b] By convention, built-in methods and properties that return booleans are usually defined as yes-no questions, single adjectives, or similar ([method String.is_empty], [method Node.can_process], [member Camera2D.enabled], etc.).
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@@ -47,7 +51,7 @@
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<constructor name="bool">
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<constructor name="bool">
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<return type="bool" />
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<return type="bool" />
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<description>
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<description>
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- Constructs a default-initialized [bool] set to [code]false[/code].
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+ Constructs a [bool] set to [code]false[/code].
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</description>
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</description>
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</constructor>
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</constructor>
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<constructor name="bool">
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<constructor name="bool">
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@@ -61,14 +65,14 @@
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<return type="bool" />
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<return type="bool" />
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<param index="0" name="from" type="float" />
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<param index="0" name="from" type="float" />
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<description>
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<description>
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- Cast a [float] value to a boolean value. This method will return [code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] for all other values.
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+ Cast a [float] value to a boolean value. Returns [code]false[/code] if [param from] is equal to [code]0.0[/code] (including [code]-0.0[/code]), and [code]true[/code] for all other values (including [constant @GDScript.INF] and [constant @GDScript.NAN]).
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</description>
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</description>
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</constructor>
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</constructor>
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<constructor name="bool">
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<constructor name="bool">
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<return type="bool" />
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<return type="bool" />
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<param index="0" name="from" type="int" />
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<param index="0" name="from" type="int" />
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<description>
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<description>
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- Cast an [int] value to a boolean value. This method will return [code]false[/code] if [code]0[/code] is passed in, and [code]true[/code] for all other values.
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+ Cast an [int] value to a boolean value. Returns [code]false[/code] if [param from] is equal to [code]0[/code], and [code]true[/code] for all other values.
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</description>
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</description>
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</constructor>
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</constructor>
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</constructors>
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</constructors>
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@@ -77,7 +81,7 @@
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<return type="bool" />
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<return type="bool" />
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<param index="0" name="right" type="bool" />
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<param index="0" name="right" type="bool" />
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<description>
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<description>
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- Returns [code]true[/code] if two bools are different, i.e. one is [code]true[/code] and the other is [code]false[/code].
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+ Returns [code]true[/code] if the two booleans are not equal. That is, one is [code]true[/code] and the other is [code]false[/code]. This operation can be seen as a logical XOR.
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</description>
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</description>
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</operator>
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</operator>
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<operator name="operator <">
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<operator name="operator <">
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@@ -91,7 +95,7 @@
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<return type="bool" />
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<return type="bool" />
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<param index="0" name="right" type="bool" />
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<param index="0" name="right" type="bool" />
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<description>
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<description>
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- Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/code] or both are [code]false[/code].
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+ Returns [code]true[/code] if the two booleans are equal. That is, both are [code]true[/code] or both are [code]false[/code]. This operation can be seen as a logical EQ or XNOR.
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</description>
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</description>
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</operator>
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</operator>
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<operator name="operator >">
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<operator name="operator >">
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