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Merge pull request #57055 from clayjohn/VULKAN-fog-variable

Remove TRANSFORM built in from fog shaders
Rémi Verschelde 3 år sedan
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1 ändrade filer med 0 tillägg och 1 borttagningar
  1. 0 1
      servers/rendering/shader_types.cpp

+ 0 - 1
servers/rendering/shader_types.cpp

@@ -435,7 +435,6 @@ ShaderTypes::ShaderTypes() {
 	shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3);
 	shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3);
 	shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3);
-	shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
 	shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT);
 	shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
 	shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT;