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@@ -1888,13 +1888,14 @@ void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<Str
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}
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void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
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- { //check that .import folder exists
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+ { //check that the project data folder exists
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+ String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
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DirAccess *da = DirAccess::open("res://");
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- if (da->change_dir(".import") != OK) {
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- Error err = da->make_dir(".import");
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+ if (da->change_dir(project_data_dir_name) != OK) {
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+ Error err = da->make_dir(project_data_dir_name);
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if (err) {
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memdelete(da);
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- ERR_FAIL_MSG("Failed to create 'res://.import' folder.");
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+ ERR_FAIL_MSG("Failed to create folder res://" + project_data_dir_name);
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}
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}
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memdelete(da);
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@@ -1973,6 +1974,10 @@ Error EditorFileSystem::_resource_import(const String &p_path) {
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}
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bool EditorFileSystem::_should_skip_directory(const String &p_path) {
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+ if (p_path == ProjectSettings::get_singleton()->get_project_data_path()) {
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+ return true;
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+ }
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+
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if (FileAccess::exists(p_path.plus_file("project.godot"))) { // skip if another project inside this
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return true;
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}
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@@ -2088,8 +2093,9 @@ EditorFileSystem::EditorFileSystem() {
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scanning_changes_done = false;
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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- if (da->change_dir("res://.import") != OK) {
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- da->make_dir("res://.import");
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+ String project_data_path = ProjectSettings::get_singleton()->get_project_data_path();
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+ if (da->change_dir(project_data_path) != OK) {
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+ da->make_dir(project_data_path);
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}
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// This should probably also work on Unix and use the string it returns for FAT32 or exFAT
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using_fat32_or_exfat = (da->get_filesystem_type() == "FAT32" || da->get_filesystem_type() == "exFAT");
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