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Fix animation reset on save

Old (prototype) name was left in code

Supersedes #60565
reduz 3 年之前
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df6cd650d1
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      scene/animation/animation_player.cpp

+ 2 - 2
scene/animation/animation_player.cpp

@@ -1991,8 +1991,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
 	Ref<AnimationLibrary> al;
 	al.instantiate();
 	al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
-	aux_player->add_animation_library("default", al);
-	aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
+	aux_player->add_animation_library("", al);
+	aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
 	// Forcing the use of the original root because the scene where original player belongs may be not the active one
 	Node *root = get_node(get_root());
 	Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);