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Merge pull request #45812 from RandomShaper/keep_selected_visible

Keep selected node visible after filter change
Rémi Verschelde 4 years ago
parent
commit
df9c98e107

+ 15 - 0
editor/debugger/editor_debugger_tree.cpp

@@ -129,6 +129,8 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
 	updating_scene_tree = true;
 	const String last_path = get_selected_path();
 	const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
+	bool filter_changed = filter != last_filter;
+	TreeItem *scroll_item = nullptr;
 
 	// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
 	List<Pair<TreeItem *, int>> parents;
@@ -162,11 +164,17 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
 		if (debugger_id == p_debugger) { // Can use remote id.
 			if (node.id == inspected_object_id) {
 				item->select(0);
+				if (filter_changed) {
+					scroll_item = item;
+				}
 			}
 		} else { // Must use path
 			if (last_path == _get_path(item)) {
 				updating_scene_tree = false; // Force emission of new selection
 				item->select(0);
+				if (filter_changed) {
+					scroll_item = item;
+				}
 				updating_scene_tree = true;
 			}
 		}
@@ -183,6 +191,9 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
 				}
 				parent->remove_child(item);
 				memdelete(item);
+				if (scroll_item == item) {
+					scroll_item = nullptr;
+				}
 				if (had_siblings) {
 					break; // Parent must survive.
 				}
@@ -199,6 +210,10 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
 		}
 	}
 	debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
+	if (scroll_item) {
+		call_deferred("scroll_to_item", scroll_item);
+	}
+	last_filter = filter;
 	updating_scene_tree = false;
 }
 

+ 1 - 0
editor/debugger/editor_debugger_tree.h

@@ -51,6 +51,7 @@ private:
 	Set<ObjectID> unfold_cache;
 	PopupMenu *item_menu = nullptr;
 	EditorFileDialog *file_dialog = nullptr;
+	String last_filter;
 
 	String _get_path(TreeItem *p_item);
 	void _scene_tree_folded(Object *p_obj);

+ 12 - 5
editor/scene_tree_editor.cpp

@@ -156,7 +156,7 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
 	}
 }
 
-bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
+bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
 	if (!p_node) {
 		return false;
 	}
@@ -391,15 +391,19 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
 		}
 	}
 
+	bool scroll = false;
+
 	if (editor_selection) {
 		if (editor_selection->is_selected(p_node)) {
 			item->select(0);
+			scroll = p_scroll_to_selected;
 		}
 	}
 
 	if (selected == p_node) {
 		if (!editor_selection) {
 			item->select(0);
+			scroll = p_scroll_to_selected;
 		}
 		item->set_as_cursor(0);
 	}
@@ -407,7 +411,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
 	bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
 
 	for (int i = 0; i < p_node->get_child_count(); i++) {
-		bool child_keep = _add_nodes(p_node->get_child(i), item);
+		bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
 
 		keep = keep || child_keep;
 	}
@@ -438,6 +442,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
 		memdelete(item);
 		return false;
 	} else {
+		if (scroll) {
+			tree->scroll_to_item(item);
+		}
 		return true;
 	}
 }
@@ -525,7 +532,7 @@ void SceneTreeEditor::_node_renamed(Node *p_node) {
 	}
 }
 
-void SceneTreeEditor::_update_tree() {
+void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
 	if (!is_inside_tree()) {
 		tree_dirty = false;
 		return;
@@ -534,7 +541,7 @@ void SceneTreeEditor::_update_tree() {
 	updating_tree = true;
 	tree->clear();
 	if (get_scene_node()) {
-		_add_nodes(get_scene_node(), nullptr);
+		_add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
 		last_hash = hash_djb2_one_64(0);
 		_compute_hash(get_scene_node(), last_hash);
 	}
@@ -817,7 +824,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child
 
 void SceneTreeEditor::set_filter(const String &p_filter) {
 	filter = p_filter;
-	_update_tree();
+	_update_tree(true);
 }
 
 String SceneTreeEditor::get_filter() const {

+ 2 - 2
editor/scene_tree_editor.h

@@ -71,9 +71,9 @@ class SceneTreeEditor : public Control {
 
 	void _compute_hash(Node *p_node, uint64_t &hash);
 
-	bool _add_nodes(Node *p_node, TreeItem *p_parent);
+	bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
 	void _test_update_tree();
-	void _update_tree();
+	void _update_tree(bool p_scroll_to_selected = false);
 	void _tree_changed();
 	void _node_removed(Node *p_node);
 	void _node_renamed(Node *p_node);

+ 1 - 0
scene/gui/tree.cpp

@@ -4182,6 +4182,7 @@ void Tree::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_column_title_language", "column"), &Tree::get_column_title_language);
 
 	ClassDB::bind_method(D_METHOD("get_scroll"), &Tree::get_scroll);
+	ClassDB::bind_method(D_METHOD("scroll_to_item", "item"), &Tree::_scroll_to_item);
 
 	ClassDB::bind_method(D_METHOD("set_hide_folding", "hide"), &Tree::set_hide_folding);
 	ClassDB::bind_method(D_METHOD("is_folding_hidden"), &Tree::is_folding_hidden);

+ 4 - 0
scene/gui/tree.h

@@ -564,6 +564,10 @@ protected:
 		return get_item_rect(Object::cast_to<TreeItem>(p_item), p_column);
 	}
 
+	void _scroll_to_item(Object *p_item) {
+		scroll_to_item(Object::cast_to<TreeItem>(p_item));
+	}
+
 public:
 	virtual String get_tooltip(const Point2 &p_pos) const override;