|
@@ -127,11 +127,10 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A,
|
|
|
}
|
|
|
|
|
|
if (p_result_callback) {
|
|
|
+ Vector3 normal = (support_B - support_A).normalized();
|
|
|
if (p_swap_result) {
|
|
|
- Vector3 normal = (support_B - support_A).normalized();
|
|
|
- p_result_callback(support_B, 0, support_A, 0, normal, p_userdata);
|
|
|
+ p_result_callback(support_B, 0, support_A, 0, -normal, p_userdata);
|
|
|
} else {
|
|
|
- Vector3 normal = (support_A - support_B).normalized();
|
|
|
p_result_callback(support_A, 0, support_B, 0, normal, p_userdata);
|
|
|
}
|
|
|
}
|