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Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered

Bastiaan Olij 4 年 前
コミット
dfc41eb6f6

+ 0 - 1
servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.cpp

@@ -3333,7 +3333,6 @@ RendererSceneRenderForwardClustered::RendererSceneRenderForwardClustered(Rendere
 		RendererSceneRenderRD(p_storage) {
 	singleton = this;
 	low_end = is_low_end();
-	storage = p_storage;
 
 	/* SCENE SHADER */
 

+ 0 - 2
servers/rendering/renderer_rd/renderer_scene_render_forward_clustered.h

@@ -83,8 +83,6 @@ class RendererSceneRenderForwardClustered : public RendererSceneRenderRD {
 		ShaderCompilerRD compiler;
 	} shader;
 
-	RendererStorageRD *storage;
-
 	/* Material */
 
 	struct ShaderData : public RendererStorageRD::ShaderData {

+ 1 - 2
servers/rendering/renderer_rd/renderer_scene_render_rd.h

@@ -48,6 +48,7 @@ class RendererSceneRenderRD : public RendererSceneRender {
 	friend RendererSceneGIRD;
 
 protected:
+	RendererStorageRD *storage;
 	double time;
 	double time_step = 0;
 
@@ -111,8 +112,6 @@ private:
 	RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
 	static RendererSceneRenderRD *singleton;
 
-	RendererStorageRD *storage;
-
 	/* REFLECTION ATLAS */
 
 	struct ReflectionAtlas {