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@@ -94,8 +94,8 @@ Files extracted from upstream source:
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## clipper2
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- Upstream: https://github.com/AngusJohnson/Clipper2
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-- Version: 1.2.2 (756c5079aacab5837e812a143c59dc48a09f22e7, 2023)
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-- License: Boost Software License 1.0
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+- Version: 1.2.2 (756c5079aacab5837e812a143c59dc48a09f22e7, 2023)
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+- License: BSL 1.0
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Files extracted from upstream source:
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@@ -111,7 +111,8 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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-- all .cpp, .h, and .txt files except the folders MakeTables and etc2packer.
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+- All `.cpp` and `.h` files except the folders `MakeTables` and `etc2packer`
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+- `LICENSE.txt`
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Changes related to BC6H packing and unpacking made upstream in
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https://github.com/elasota/cvtt/commit/2e4b6b2747aec11f4cc6dd09ef43fa8ce769f6e2
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@@ -139,7 +140,7 @@ Files extracted from upstream source:
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Files extracted from upstream:
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-- All cpp files listed in `modules/raycast/godot_update_embree.py`
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+- All `.cpp` files listed in `modules/raycast/godot_update_embree.py`
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- All header files in the directories listed in `modules/raycast/godot_update_embree.py`
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The `modules/raycast/godot_update_embree.py` script can be used to pull the
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@@ -153,26 +154,26 @@ commits.
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## enet
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-- Upstream: http://enet.bespin.org
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+- Upstream: https://github.com/lsalzman/enet
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- Version: git (ea4607a90dbfbcf4da2669ea998585253d8e70b1, 2023)
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- License: MIT
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Files extracted from upstream source:
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-- all .c files in the main directory (except unix.c win32.c)
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-- the include/enet/ folder as enet/ (except unix.h win32.h)
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-- LICENSE file
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+- All `.c` files in the main directory (except `unix.c` and `win32.c`)
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+- The `include/enet/` folder as `enet/` (except `unix.h` and `win32.h`)
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+- `LICENSE` file
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-Important: enet.h, host.c, protocol.c have been slightly modified
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+Important: `enet.h`, `host.c`, `protocol.c` have been slightly modified
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to be usable by Godot's socket implementation and allow IPv6 and DTLS.
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Apply the patches in the `patches/` folder when syncing on newer upstream
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commits.
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-Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide
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-enet socket implementation using Godot classes.
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+Three files (`godot.cpp`, `enet/godot.h`, `enet/godot_ext.h`) have been added to
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+provide ENet socket implementation using Godot classes.
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-It is still possible to build against a system wide ENet but doing so
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-will limit its functionality to IPv4 only.
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+It is still possible to build against a system wide ENet but doing so will limit
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+its functionality to IPv4 only.
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## etcpak
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@@ -253,8 +254,12 @@ Files extracted from upstream source:
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* Upstream: https://fonts.google.com/specimen/Open+Sans
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* Version: 1.10 (downloaded from Google Fonts in February 2021)
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* License: Apache 2.0
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-- All fonts are converted from the unhinted `.ttf` sources using `https://github.com/google/woff2` tool.
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-- Comment: Use UI font variant if available, because it has tight vertical metrics and good for UI.
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+
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+All fonts are converted from the unhinted `.ttf` sources using the
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+`https://github.com/google/woff2` tool.
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+
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+Use UI font variant if available, because it has tight vertical metrics and good
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+for UI.
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## freetype
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@@ -315,7 +320,7 @@ Files extracted from upstream source:
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- Run `cmake . && make` and copy generated `include/glslang/build_info.h`
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to `glslang/build_info.h`
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- `LICENSE.txt`
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-- Unnecessary files like `CMakeLists.txt`, `*.m4` and `updateGrammar` removed.
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+- Unnecessary files like `CMakeLists.txt`, `*.m4` and `updateGrammar` removed
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## graphite
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@@ -326,8 +331,8 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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-- the `include` folder
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-- the `src` folder (minus `CMakeLists.txt` and `files.mk`)
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+- The `include` folder
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+- The `src` folder (minus `CMakeLists.txt` and `files.mk`)
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- `COPYING`
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@@ -340,9 +345,9 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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- `AUTHORS`, `COPYING`, `THANKS`
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-- from the `src` folder, recursively
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- - all the `*.c`, `*.cc`, `*.h`, `*.hh` files
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- - _except_ `main.cc`, `harfbuzz*.cc`, `failing-alloc.c`, `test*.cc`, `hb-wasm*.*`
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+- From the `src` folder, recursively:
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+ - All the `.c`, `.cc`, `.h`, `.hh` files
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+ - Except `main.cc`, `harfbuzz*.cc`, `failing-alloc.c`, `test*.cc`, `hb-wasm*.*`
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## icu4c
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@@ -353,22 +358,24 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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-- the `common` folder
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+- The `common` folder
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- `scriptset.*`, `ucln_in.*`, `uspoof.cpp"` and `uspoof_impl.cpp` from the `i18n` folder
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- `uspoof.h` from the `i18n/unicode` folder
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- `LICENSE`
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Files generated from upstream source:
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-- the `icudt73l.dat` built with the provided `godot_data.json` config file (see
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+- The `icudt73l.dat` built with the provided `godot_data.json` config file (see
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https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md
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for instructions).
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-- Step 1: Download and extract both `icu4c-{version}-src.tgz` and `icu4c-{version}-data.zip` (replace `data` subfolder from the main source archive).
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-- Step 2: Build ICU with default options - `./runConfigureICU {PLATFORM} && make`.
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-- Step 3: Reconfigure ICU with custom data config - `ICU_DATA_FILTER_FILE={GODOT_SOURCE}/thirdparty/icu4c/godot_data.json ./runConfigureICU {PLATFORM} --with-data-packaging=common`.
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-- Step 4: Delete `data/out` folder and rebuild data - `cd data && rm -rf ./out && make`.
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-- Step 5: Copy `source/data/out/icudt73l.dat` to the `{GODOT_SOURCE}/thirdparty/icu4c/icudt73l.dat`.
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+1. Download and extract both `icu4c-{version}-src.tgz` and `icu4c-{version}-data.zip`
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+ (replace `data` subfolder from the main source archive)
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+2. Build ICU with default options: `./runConfigureICU {PLATFORM} && make`
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+3. Reconfigure ICU with custom data config:
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+ `ICU_DATA_FILTER_FILE={GODOT_SOURCE}/thirdparty/icu4c/godot_data.json ./runConfigureICU {PLATFORM} --with-data-packaging=common`
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+4. Delete `data/out` folder and rebuild data: `cd data && rm -rf ./out && make`
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+5. Copy `source/data/out/icudt73l.dat` to the `{GODOT_SOURCE}/thirdparty/icu4c/icudt73l.dat`
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## jpeg-compressor
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@@ -422,8 +429,8 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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-- all .c and .h files of the main directory, except from
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- `example.c` and `pngtest.c`
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+- All `.c` and `.h` files of the main directory, except from `example.c` and
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+ `pngtest.c`
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- `arm/`, `intel/` and `powerpc/` folders
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- `scripts/pnglibconf.h.prebuilt` as `pnglibconf.h`
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- `LICENSE`
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@@ -437,9 +444,9 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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-- all .c, .h in lib/, except arm/ and c64x/ folders
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-- all .h files in include/theora/ as theora/
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-- COPYING and LICENSE
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+- All `.c` and `.h` files in `lib/`, except `arm/` and `c64x/` folders
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+- All `.h` files in `include/theora/` as `theora/`
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+- `COPYING` and `LICENSE`
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## libvorbis
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@@ -463,10 +470,11 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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-- `src/` and `sharpyuv/` except from: `.am`, `.rc` and `.in` files
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+- `src/` and `sharpyuv/` except from `.am`, `.rc` and `.in` files
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- `AUTHORS`, `COPYING`, `PATENTS`
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-Patch `godot-node-debug-fix.patch` workarounds shadowing of godot's Node class in the MSVC debugger.
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+Patch `godot-node-debug-fix.patch` workarounds shadowing of Godot's Node class
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+in the MSVC debugger.
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## mbedtls
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@@ -477,14 +485,17 @@ Patch `godot-node-debug-fix.patch` workarounds shadowing of godot's Node class i
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File extracted from upstream release tarball:
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-- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/` except `config_psa.h` and `psa_util.h`.
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-- All `*.c` and `*.h` from `library/` to `thirdparty/mbedtls/library/` except those starting with `psa_*`.
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-- The `LICENSE` file.
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-- Applied the patch in `patches/windows-arm64-hardclock.diff`.
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- Applied the patch in `aesni-no-arm-intrinsics.patch` to fix MSVC ARM build.
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+- All `.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`
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+ except `config_psa.h` and `psa_util.h`
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+- All `.c` and `.h` from `library/` to `thirdparty/mbedtls/library/` except
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+ those starting with `psa_*`
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+- The `LICENSE` file
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+- Applied the patch in `patches/windows-arm64-hardclock.diff`
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+ Applied the patch in `aesni-no-arm-intrinsics.patch` to fix MSVC ARM build
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- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
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- providing configuration for light bundling with core.
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-- Added the file `godot_module_mbedtls_config.h` to customize the build configuration when bundling the full library.
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+ providing configuration for light bundling with core
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+- Added the file `godot_module_mbedtls_config.h` to customize the build
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+ configuration when bundling the full library
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## meshoptimizer
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@@ -495,13 +506,13 @@ File extracted from upstream release tarball:
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Files extracted from upstream repository:
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-- All files in `src/`.
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-- `LICENSE.md`.
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+- All files in `src/`
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+- `LICENSE.md`
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An [experimental upstream feature](https://github.com/zeux/meshoptimizer/tree/simplify-attr),
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-has been backported. On top of that, it was modified to report only distance error metrics
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-instead of a combination of distance and attribute errors. Patches for both changes can be
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-found in the `patches` directory.
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+has been backported. On top of that, it was modified to report only distance
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+error metrics instead of a combination of distance and attribute errors. Patches
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+for both changes can be found in the `patches` directory.
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## minimp3
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@@ -571,10 +582,6 @@ Collection of single-file libraries used in Godot components.
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* Upstream: https://github.com/ariya/FastLZ
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* Version: 0.5.0 (4f20f54d46f5a6dd4fae4def134933369b7602d2, 2020)
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* License: MIT
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-- `hq2x.{cpp,h}`
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- * Upstream: https://github.com/brunexgeek/hqx
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- * Version: TBD, file structure differs
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- * License: Apache 2.0
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- `ifaddrs-android.{cc,h}`
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* Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h
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* Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013)
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@@ -583,10 +590,6 @@ Collection of single-file libraries used in Godot components.
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* Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/
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* Version: 1.0 (2011)
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* License: zlib
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-- `FastNoiseLite.h}`
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- * Upstream: https://github.com/Auburn/FastNoiseLite
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- * Version: git (6be3d6bf7fb408de341285f9ee8a29b67fd953f1, 2022) + custom changes
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- * License: MIT
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- `ok_color.h`
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* Upstream: https://github.com/bottosson/bottosson.github.io/blob/master/misc/ok_color.h
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* Version: git (d69831edb90ffdcd08b7e64da3c5405acd48ad2c, 2022)
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@@ -605,7 +608,7 @@ Collection of single-file libraries used in Godot components.
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* Version: git (7bdffb428b2b19ad1c43aa44c714dcc104177e84, 2021)
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* Modifications: Change from STL to Godot types (see provided patch).
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* License: MIT
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-- `r128.h`
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+- `r128.{c,h}`
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* Upstream: https://github.com/fahickman/r128
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* Version: 1.4.4 (cf2e88fc3e7d7dfe99189686f914874cd0bda15e, 2020)
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* License: Public Domain or Unlicense
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@@ -614,7 +617,7 @@ Collection of single-file libraries used in Godot components.
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* Version: git (2f625846a775501fb69456567409a8b12f10ea25, 2012)
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* License: BSD-3-Clause
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* Modifications: use `const char*` instead of `char*` for input string
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-- `smolv.h`
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+- `smolv.{cpp,h}`
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* Upstream: https://github.com/aras-p/smol-v
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* Version: git (4b52c165c13763051a18e80ffbc2ee436314ceb2, 2020)
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* License: Public Domain or MIT
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@@ -637,17 +640,33 @@ Collection of single-file libraries used in Godot components.
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Files extracted from the upstream source:
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- `msdfgen.h`
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-- Files in `core/` folder.
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+- Files in `core/` folder
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- `LICENSE.txt`
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+## noise
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+
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+- Upstream: https://github.com/Auburn/FastNoiseLite
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+- Version: git (6be3d6bf7fb408de341285f9ee8a29b67fd953f1, 2022)
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+- License: MIT
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+
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+Files extracted from the upstream source:
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+
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+- `FastNoiseLite.h`
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+- `LICENSE`
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+
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+Some custom changes were made to fix compiler warnings, and can be re-applied
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+with the provided patch.
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+
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+
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## nvapi
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|
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- Upstream: http://download.nvidia.com/XFree86/nvapi-open-source-sdk
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|
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- Version: R525
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- License: MIT
|
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|
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-- `nvapi_minimal.h` was created by using `nvapi.h` from upstream and removing unnecessary code.
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+- `nvapi_minimal.h` was created by using `nvapi.h` from upstream and removing
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+ unnecessary code.
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## openxr
|
|
@@ -658,20 +677,21 @@ Files extracted from the upstream source:
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Files extracted from upstream source:
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-- include/
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-- src/common/
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-- src/loader/
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-- src/*.{c,h}
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-- src/external/jsoncpp/include/
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-- src/external/jsoncpp/src/lib_json/
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-- LICENSE and COPYING.adoc
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+- `include/`
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+- `src/common/`
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+- `src/loader/`
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+- `src/*.{c,h}`
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+- `src/external/jsoncpp/include/`
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+- `src/external/jsoncpp/src/lib_json/`
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+- `LICENSE` and `COPYING.adoc`
|
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Exclude:
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-- src/external/android-jni-wrappers and src/external/jnipp (not used yet)
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-- All CMake stuff: cmake/, CMakeLists.txt and *.cmake
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-- All Gradle stuff: *gradle*, AndroidManifest.xml
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-- All following files (and their .license files): *.{def,expsym,in,json,map,pom,rc,txt}
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+- `src/external/android-jni-wrappers` and `src/external/jnipp` (not used yet)
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+- All CMake stuff: `cmake/`, `CMakeLists.txt` and `*.cmake`
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+- All Gradle stuff: `*gradle*`, `AndroidManifest.xml`
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+- All following files (and their `.license` files):
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+ `*.{def,expsym,in,json,map,pom,rc,txt}`
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- All dotfiles
|
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@@ -683,12 +703,12 @@ Exclude:
|
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|
|
Files extracted from upstream source:
|
|
|
|
|
|
-- Files listed in the file NON-AUTOTOOLS-BUILD steps 1-4
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|
|
-- All .h files in src/ apart from pcre2posix.h
|
|
|
-- src/pcre2_jit_match.c
|
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|
-- src/pcre2_jit_misc.c
|
|
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-- src/sljit/
|
|
|
-- AUTHORS and LICENCE
|
|
|
+- Files listed in the file `NON-AUTOTOOLS-BUILD` steps 1-4
|
|
|
+- All `.h` files in `src/` apart from `pcre2posix.h`
|
|
|
+- `src/pcre2_jit_match.c`
|
|
|
+- `src/pcre2_jit_misc.c`
|
|
|
+- `src/sljit/`
|
|
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+- `AUTHORS` and `LICENCE`
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A sljit patch from upstream was backported to fix macOS < 11.0 compilation
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in 10.40, it can be found in the `patches` folder.
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@@ -703,7 +723,7 @@ in 10.40, it can be found in the `patches` folder.
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Files extracted from upstream source:
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- `Recast/` folder without `CMakeLists.txt`
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-- License.txt
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+- `License.txt`
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## rvo2
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@@ -722,8 +742,8 @@ For 3D in `rvo2_3d` folder
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Files extracted from upstream source:
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-- All .cpp and .h files in the `src/` folder except for Export.h and RVO.h
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-- LICENSE
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+- All `.cpp` and `.h` files in the `src/` folder except for `Export.h` and `RVO.h`
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+- `LICENSE`
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Important: Nearly all files have Godot-made changes and renames
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to make the 2D and 3D rvo libraries compatible with each other
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@@ -760,7 +780,7 @@ folder.
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Files extracted from upstream source:
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-- all .cpp, .h and .inl files
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+- All `.cpp`, `.h` and `.inl` files
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Important: Some files have Godot-made changes.
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They are marked with `// -- GODOT start --` and `// -- GODOT end --`
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@@ -819,9 +839,9 @@ folder.
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Unless there is a specific reason to package a more recent version, please stick
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to tagged releases. All Vulkan libraries and headers should be kept in sync so:
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-- Update Vulkan SDK components to the matching tag (see "vulkan").
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-- Update glslang (see "glslang").
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-- Update spirv-reflect (see "spirv-reflect").
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+- Update Vulkan SDK components to the matching tag (see "vulkan")
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+- Update glslang (see "glslang")
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+- Update spirv-reflect (see "spirv-reflect")
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Files extracted from upstream source:
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@@ -861,11 +881,11 @@ Patches in the `patches` directory should be re-applied after updates.
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File extracted from upstream release tarball:
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-- Run `cmake .` to generate `config.h` and `wslayver.h`.
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- Contents might need tweaking for Godot, review diff.
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-- All `*.c` and `*.h` files from `lib/`
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-- All `*.h` in `lib/includes/wslay/` as `wslay/`
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-- `wslay/wslay.h` has a small Godot addition to fix MSVC build.
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+- Run `cmake .` to generate `config.h` and `wslayver.h`
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+ Contents might need tweaking for Godot, review diff
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|
|
+- All `.c` and `.h` files from `lib/`
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+- All `.h` in `lib/includes/wslay/` as `wslay/`
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+- `wslay/wslay.h` has a small Godot addition to fix MSVC build
|
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See `patches/msvcfix.diff`
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- `COPYING`
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@@ -890,7 +910,7 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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-- All `*.c` and `*.h` files, minus `infback.c`
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+- All `.c` and `.h` files, minus `infback.c`
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- `LICENSE`
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