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Эх сурвалжийг харах

Merge pull request #93639 from passivestar/rotation-gizmo

Improve viewport rotation gizmo drawing
Rémi Verschelde 1 жил өмнө
parent
commit
e018b17f97

+ 21 - 12
editor/plugins/node_3d_editor_plugin.cpp

@@ -325,11 +325,11 @@ void ViewportRotationControl::_notification(int p_what) {
 }
 
 void ViewportRotationControl::_draw() {
-	const Vector2i center = get_size() / 2.0;
+	const Vector2 center = get_size() / 2.0;
 	const real_t radius = get_size().x / 2.0;
 
 	if (focused_axis > -2 || orbiting_index != -1) {
-		draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
+		draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25), true, -1.0, true);
 	}
 
 	Vector<Axis2D> axis_to_draw;
@@ -345,34 +345,42 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
 	const int direction = p_axis.axis % 3;
 
 	const Color axis_color = axis_colors[direction];
-	const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
-	const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color, alpha);
+	const double min_alpha = 0.35;
+	const double alpha = focused ? 1.0 : Math::remap((p_axis.z_axis + 1.0) / 2.0, 0, 0.5, min_alpha, 1.0);
+	const Color c = focused ? Color(axis_color.lightened(0.75), 1.0) : Color(axis_color, alpha);
 
 	if (positive) {
 		// Draw axis lines for the positive axes.
-		const Vector2i center = get_size() / 2.0;
-		draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
+		const Vector2 center = get_size() / 2.0;
+		const Vector2 diff = p_axis.screen_point - center;
+		const float line_length = MAX(diff.length() - AXIS_CIRCLE_RADIUS - 0.5 * EDSCALE, 0);
 
-		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
+		draw_line(center + diff.limit_length(0.5 * EDSCALE), center + diff.limit_length(line_length), c, 1.5 * EDSCALE, true);
+
+		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);
 
 		// Draw the axis letter for the positive axes.
 		const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
-		draw_char(get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts)), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts)), Color(0.0, 0.0, 0.0, alpha));
+		const Ref<Font> &font = get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts));
+		const int font_size = get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts));
+		const Size2 char_size = font->get_char_size(axis_name[0], font_size);
+		const Vector2 char_offset = Vector2(-char_size.width / 2.0, char_size.height * 0.25);
+		draw_char(font, p_axis.screen_point + char_offset, axis_name, font_size, Color(0.0, 0.0, 0.0, alpha * 0.6));
 	} else {
 		// Draw an outline around the negative axes.
-		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
-		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
+		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c, true, -1.0, true);
+		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4), true, -1.0, true);
 	}
 }
 
 void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
-	const Vector2i center = get_size() / 2.0;
+	const Vector2 center = get_size() / 2.0;
 	const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
 	const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
 
 	for (int i = 0; i < 3; ++i) {
 		Vector3 axis_3d = camera_basis.get_column(i);
-		Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
+		Vector2 axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
 
 		if (Math::abs(axis_3d.z) <= 1.0) {
 			Axis2D pos_axis;
@@ -5432,6 +5440,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
 	frame_time_gradient->add_point(0.5, Color());
 
 	top_right_vbox = memnew(VBoxContainer);
+	top_right_vbox->add_theme_constant_override("separation", 10.0 * EDSCALE);
 	top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
 	top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
 

+ 1 - 1
editor/plugins/node_3d_editor_plugin.h

@@ -65,7 +65,7 @@ class ViewportRotationControl : public Control {
 	GDCLASS(ViewportRotationControl, Control);
 
 	struct Axis2D {
-		Vector2i screen_point;
+		Vector2 screen_point;
 		float z_axis = -99.0;
 		int axis = -1;
 	};

+ 1 - 1
editor/themes/editor_fonts.cpp

@@ -443,7 +443,7 @@ void editor_register_fonts(const Ref<Theme> &p_theme) {
 	p_theme->set_font("rulers", EditorStringName(EditorFonts), default_fc);
 
 	// Rotation widget font
-	p_theme->set_font_size("rotation_control_size", EditorStringName(EditorFonts), 14 * EDSCALE);
+	p_theme->set_font_size("rotation_control_size", EditorStringName(EditorFonts), 13 * EDSCALE);
 	p_theme->set_font("rotation_control", EditorStringName(EditorFonts), default_fc);
 
 	// Code font