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@@ -0,0 +1,143 @@
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+From 7b64cc4c8b0be0443741483bf65909f5140179c0 Mon Sep 17 00:00:00 2001
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+From: Orkun <[email protected]>
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+Date: Sun, 19 Nov 2017 02:24:31 +0300
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+Subject: [PATCH] Fix #12220: Add Decompress Bc5 to Squish
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+
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+This Commit fixes the corrupted file preview described in #12220.
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+Added DecompressColourBc5 function to squish.
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+---
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+ thirdparty/squish/colourblock.cpp | 85 +++++++++++++++++++++++++++++++++++++++
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+ thirdparty/squish/colourblock.h | 3 ++
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+ thirdparty/squish/squish.cpp | 8 +++-
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+ 3 files changed, 95 insertions(+), 1 deletion(-)
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+
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+diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp
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+index af8b98036..3de46382c 100644
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+--- a/thirdparty/squish/colourblock.cpp
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++++ b/thirdparty/squish/colourblock.cpp
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+@@ -211,4 +211,89 @@ void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
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+ }
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+ }
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+
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++// -- Godot start --
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++void DecompressColourBc5( u8* rgba, void const* block)
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++{
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++ // get the block bytes
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++ u8 const* bytes = reinterpret_cast< u8 const* >( block );
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++
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++ // unpack the endpoints
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++ u8 codes[16];
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++ int red_0 = bytes[0];
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++ int red_1 = bytes[1];
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++
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++ codes[0] = red_0;
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++ codes[1] = red_1;
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++ codes[6] = 0.0f;
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++ codes[7] = 1.0f;
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++ // generate the midpoints
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++ if(red_0 > red_1)
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++ {
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++ for( int i = 2; i < 8; ++i )
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++ {
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++ codes[i] = ((8-i)*red_0 + (i-1)*red_1)/7;
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++ }
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++ }
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++ else
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++ {
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++ for( int i = 2; i < 6; ++i )
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++ {
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++ codes[i] = ((6-i)*red_0 + (i-1)*red_1)/5;
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++ }
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++ }
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++
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++ int green_0 = bytes[8];
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++ int green_1 = bytes[9];
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++
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++ codes[0 + 8] = green_0;
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++ codes[1 + 8] = green_1;
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++ codes[6 + 8] = 0.0f;
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++ codes[7 + 8] = 1.0f;
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++ // generate the midpoints
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++ if(green_0 > green_1)
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++ {
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++ for( int i = 2; i < 8; ++i )
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++ {
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++ codes[i + 8] = ((8-i)*green_0 + (i-1)*green_1)/7;
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++ }
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++ }
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++ else
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++ {
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++ for( int i = 2; i < 6; ++i )
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++ {
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++ codes[i + 8] = ((6-i)*green_0 + (i-1)*green_1)/5;
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++ }
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++ }
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++
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++ u8 indices[32];
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++ for( int i = 0; i < 4; ++i )
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++ {
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++ u8 packed = bytes[2 + i];
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++ u8* red_ind = indices + 4*i;
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++
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++ red_ind[0] = packed & 0x3;
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++ red_ind[1] = ( packed >> 2 ) & 0x3;
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++ red_ind[2] = ( packed >> 4 ) & 0x3;
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++ red_ind[3] = ( packed >> 6 ) & 0x3;
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++
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++ packed = bytes[8 + i];
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++ u8* green_ind = indices + 4*i + 16;
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++ green_ind[0] = packed & 0x3;
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++ green_ind[1] = ( packed >> 2 ) & 0x3;
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++ green_ind[2] = ( packed >> 4 ) & 0x3;
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++ green_ind[3] = ( packed >> 6 ) & 0x3;
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++ }
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++
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++ // store out the colours
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++ for( int i = 0; i < 16; ++i )
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++ {
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++ rgba[4*i] = codes[indices[i]];
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++ rgba[4*i +1] = codes[indices[i + 16] + 8];
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++ rgba[4*i +2] = 0;
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++ rgba[4*i +3] = 255;
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++ }
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++}
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++// -- GODOT end --
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++
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++
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+ } // namespace squish
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+diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h
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+index fee2cd7c5..3cb9b7e3b 100644
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+--- a/thirdparty/squish/colourblock.h
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++++ b/thirdparty/squish/colourblock.h
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+@@ -35,6 +35,9 @@ void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void*
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+ void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
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+
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+ void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
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++// -- GODOT start --
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++void DecompressColourBc5( u8* rgba, void const* block );
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++// -- GODOT end --
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+
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+ } // namespace squish
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+
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+diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp
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+index 1d22a64ad..fd11a147d 100644
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+--- a/thirdparty/squish/squish.cpp
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++++ b/thirdparty/squish/squish.cpp
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+@@ -135,7 +135,13 @@ void Decompress( u8* rgba, void const* block, int flags )
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+ colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
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+
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+ // decompress colour
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+- DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
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++ // -- GODOT start --
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++ //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
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++ if(( flags & ( kBc5 ) ) != 0)
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++ DecompressColourBc5( rgba, colourBlock);
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++ else
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++ DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
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++ // -- GODOT end --
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+
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+ // decompress alpha separately if necessary
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+ if( ( flags & kDxt3 ) != 0 )
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+--
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+2.13.6
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+
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