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Add some checks to avoid disaster when making a node the scene root. Fixes #24484

Juan Linietsky 6 anos atrás
pai
commit
e0336996ce
2 arquivos alterados com 15 adições e 0 exclusões
  1. 14 0
      editor/scene_tree_dock.cpp
  2. 1 0
      scene/2d/canvas_item.cpp

+ 14 - 0
editor/scene_tree_dock.cpp

@@ -563,6 +563,20 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
 			if (node == root)
 				return;
 
+			//check that from node to root, all owners are right
+
+			if (node->get_owner() != root) {
+				accept->set_text(TTR("Node must belong to the edited scene to become root."));
+				accept->popup_centered_minsize();
+				return;
+			}
+
+			if (node->get_filename() != String()) {
+				accept->set_text(TTR("Instantiated scenes can't become root"));
+				accept->popup_centered_minsize();
+				return;
+			}
+
 			editor_data->get_undo_redo().create_action("Make node as Root");
 			editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
 			editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root);

+ 1 - 0
scene/2d/canvas_item.cpp

@@ -64,6 +64,7 @@ void CanvasItemMaterial::init_shaders() {
 void CanvasItemMaterial::finish_shaders() {
 
 	memdelete(dirty_materials);
+	memdelete(shader_names);
 	dirty_materials = NULL;
 
 #ifndef NO_THREADS