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Determine ProjectSettings' resource path early

Pedro J. Estébanez 3 gadi atpakaļ
vecāks
revīzija
e08a2be436
1 mainītis faili ar 9 papildinājumiem un 7 dzēšanām
  1. 9 7
      core/config/project_settings.cpp

+ 9 - 7
core/config/project_settings.cpp

@@ -442,6 +442,15 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
  *    If nothing was found, error out.
  */
 Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
+	if (!OS::get_singleton()->get_resource_dir().is_empty()) {
+		// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
+		// If the OS would rather use a specific location, then it will not be empty.
+		resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
+		if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
+			resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
+		}
+	}
+
 	// If looking for files in a network client, use it directly
 
 	if (FileAccessNetworkClient::get_singleton()) {
@@ -524,13 +533,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
 	// (Only Android -when reading from pck- and iOS use this.)
 
 	if (!OS::get_singleton()->get_resource_dir().is_empty()) {
-		// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
-		// If the OS would rather use a specific location, then it will not be empty.
-		resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
-		if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
-			resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
-		}
-
 		Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
 		if (err == OK && !p_ignore_override) {
 			// Optional, we don't mind if it fails.