@@ -6328,6 +6328,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> p_state, Node *p_scene
ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
mi->get_parent()->remove_child(mi);
+ mi->set_owner(nullptr);
skeleton->add_child(mi, true);
mi->set_owner(p_scene_root);