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@@ -578,6 +578,9 @@ def generate_vs_project(env, num_jobs):
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release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
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release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
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release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
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release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
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targets = debug_targets + release_targets + release_debug_targets
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targets = debug_targets + release_targets + release_debug_targets
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+ if not env.get('MSVS'):
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+ env['MSVS']['PROJECTSUFFIX'] = '.vcxproj'
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+ env['MSVS']['SOLUTIONSUFFIX'] = '.sln'
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env.MSVSProject(
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env.MSVSProject(
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target=['#godot' + env['MSVSPROJECTSUFFIX']],
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target=['#godot' + env['MSVSPROJECTSUFFIX']],
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incs=env.vs_incs,
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incs=env.vs_incs,
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