Travis CI has not enough OSX build nodes allocated for open source projects, so we often have to wait several hours (up to a full day) for builds to start.
@@ -30,9 +30,9 @@ matrix:
- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc
os: linux
compiler: gcc
- - env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
- os: osx
- compiler: clang
+ #- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools
+ # os: osx
+ # compiler: clang
#- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
# os: osx
# compiler: clang