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@@ -30,16 +30,64 @@
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#include "texture_layered_editor_plugin.h"
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+#include "editor/editor_string_names.h"
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+#include "editor/themes/editor_scale.h"
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#include "scene/gui/label.h"
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+// Shader sources.
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+
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+constexpr const char *array_2d_shader = R"(
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+ // TextureLayeredEditor preview shader (2D array).
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+
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+ shader_type canvas_item;
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+
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+ uniform sampler2DArray tex;
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+ uniform float layer;
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+
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+ void fragment() {
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+ COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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+ }
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+)";
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+
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+constexpr const char *cubemap_shader = R"(
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+ // TextureLayeredEditor preview shader (cubemap).
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+
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+ shader_type canvas_item;
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+
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+ uniform samplerCube tex;
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+ uniform vec3 normal;
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+ uniform mat3 rot;
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+
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+ void fragment() {
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+ vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
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+ COLOR = textureLod(tex, n, 0.0);
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+ }
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+)";
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+
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+constexpr const char *cubemap_array_shader = R"(
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+ // TextureLayeredEditor preview shader (cubemap array).
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+
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+ shader_type canvas_item;
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+ uniform samplerCubeArray tex;
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+ uniform vec3 normal;
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+ uniform mat3 rot;
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+ uniform float layer;
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+
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+ void fragment() {
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+ vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
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+ COLOR = textureLod(tex, vec4(n, layer), 0.0);
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+ }
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+)";
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+
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void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
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y_rot += -mm->get_relative().x * 0.01;
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- x_rot += mm->get_relative().y * 0.01;
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- _update_material();
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+ x_rot += -mm->get_relative().y * 0.01;
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+
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+ _update_material(false);
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}
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}
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@@ -47,6 +95,69 @@ void TextureLayeredEditor::_texture_rect_draw() {
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texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
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}
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+void TextureLayeredEditor::_update_gui() {
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+ if (texture.is_null()) {
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+ return;
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+ }
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+
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+ _texture_rect_update_area();
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+
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+ const String format = Image::get_format_name(texture->get_format());
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+ String texture_info;
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+
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+ switch (texture->get_layered_type()) {
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+ case TextureLayered::LAYERED_TYPE_2D_ARRAY: {
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+ layer->set_max(texture->get_layers() - 1);
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+
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+ texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
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+ texture->get_width(),
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+ texture->get_height(),
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+ texture->get_layers(),
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+ format);
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+
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+ } break;
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+ case TextureLayered::LAYERED_TYPE_CUBEMAP: {
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+ layer->hide();
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+
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+ texture_info = vformat(String::utf8("%d×%d %s\n"),
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+ texture->get_width(),
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+ texture->get_height(),
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+ format);
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+
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+ } break;
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+ case TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY: {
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+ layer->set_max(texture->get_layers() / 6 - 1);
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+
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+ texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
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+ texture->get_width(),
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+ texture->get_height(),
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+ texture->get_layers() / 6,
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+ format);
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+
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+ } break;
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+
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+ default: {
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+ }
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+ }
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+
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+ if (texture->has_mipmaps()) {
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+ const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
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+ const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_layers();
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+
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+ texture_info += vformat(TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
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+ mip_count,
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+ String::humanize_size(memory));
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+
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+ } else {
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+ const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_layers();
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+
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+ texture_info += vformat(TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
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+ String::humanize_size(memory));
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+ }
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+
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+ info->set_text(texture_info);
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+}
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+
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void TextureLayeredEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_RESIZED: {
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@@ -59,6 +170,13 @@ void TextureLayeredEditor::_notification(int p_what) {
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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} break;
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+
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+ case NOTIFICATION_THEME_CHANGED: {
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+ if (info) {
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+ Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
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+ info->add_theme_font_override(SceneStringName(font), metadata_label_font);
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+ }
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+ } break;
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}
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}
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@@ -66,13 +184,18 @@ void TextureLayeredEditor::_texture_changed() {
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if (!is_visible()) {
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return;
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}
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+
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+ setting = true;
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+ _update_gui();
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+ setting = false;
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+
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+ _update_material(true);
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queue_redraw();
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}
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-void TextureLayeredEditor::_update_material() {
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+void TextureLayeredEditor::_update_material(bool p_texture_changed) {
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materials[0]->set_shader_parameter("layer", layer->get_value());
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materials[2]->set_shader_parameter("layer", layer->get_value());
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- materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
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Vector3 v(1, 1, 1);
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v.normalize();
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@@ -86,67 +209,20 @@ void TextureLayeredEditor::_update_material() {
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materials[2]->set_shader_parameter("normal", v);
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materials[2]->set_shader_parameter("rot", b);
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- String format = Image::get_format_name(texture->get_format());
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-
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- String text;
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- if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
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- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
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- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
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- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
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- text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
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+ if (p_texture_changed) {
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+ materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
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}
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-
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- info->set_text(text);
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}
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void TextureLayeredEditor::_make_shaders() {
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shaders[0].instantiate();
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- shaders[0]->set_code(R"(
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-// TextureLayeredEditor preview shader (2D array).
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-
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-shader_type canvas_item;
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-
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-uniform sampler2DArray tex;
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-uniform float layer;
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-
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-void fragment() {
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- COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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-}
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-)");
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+ shaders[0]->set_code(array_2d_shader);
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shaders[1].instantiate();
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- shaders[1]->set_code(R"(
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-// TextureLayeredEditor preview shader (cubemap).
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-
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-shader_type canvas_item;
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-
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-uniform samplerCube tex;
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-uniform vec3 normal;
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-uniform mat3 rot;
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-
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-void fragment() {
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- vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
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- COLOR = textureLod(tex, n, 0.0);
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-}
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-)");
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+ shaders[1]->set_code(cubemap_shader);
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shaders[2].instantiate();
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- shaders[2]->set_code(R"(
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-// TextureLayeredEditor preview shader (cubemap array).
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-
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-shader_type canvas_item;
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-
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-uniform samplerCubeArray tex;
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-uniform vec3 normal;
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-uniform mat3 rot;
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-uniform float layer;
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-
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-void fragment() {
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- vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
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- COLOR = textureLod(tex, vec4(n, layer), 0.0);
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-}
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-)");
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+ shaders[2]->set_code(cubemap_array_shader);
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for (int i = 0; i < 3; i++) {
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materials[i].instantiate();
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@@ -192,25 +268,20 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
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}
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texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
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- queue_redraw();
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texture_rect->set_material(materials[texture->get_layered_type()]);
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+
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setting = true;
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- if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
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- layer->set_max(texture->get_layers() - 1);
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- layer->set_value(0);
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- layer->show();
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- } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
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- layer->set_max(texture->get_layers() / 6 - 1);
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- layer->set_value(0);
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- layer->show();
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- } else {
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- layer->hide();
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- }
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+ layer->set_value(0);
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+ layer->show();
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+ _update_gui();
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+ setting = false;
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+
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x_rot = 0;
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y_rot = 0;
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- _update_material();
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- setting = false;
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- _texture_rect_update_area();
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+
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+ _update_material(true);
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+ queue_redraw();
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+
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} else {
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hide();
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}
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@@ -218,42 +289,48 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
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TextureLayeredEditor::TextureLayeredEditor() {
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set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
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- set_custom_minimum_size(Size2(1, 150));
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+ set_custom_minimum_size(Size2(0, 256.0) * EDSCALE);
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texture_rect = memnew(Control);
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texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
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- add_child(texture_rect);
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texture_rect->connect(SceneStringName(draw), callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
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+ add_child(texture_rect);
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+
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layer = memnew(SpinBox);
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layer->set_step(1);
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layer->set_max(100);
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- layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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+
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layer->set_modulate(Color(1, 1, 1, 0.8));
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- add_child(layer);
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+ layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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layer->set_anchor(SIDE_RIGHT, 1);
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layer->set_anchor(SIDE_LEFT, 1);
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layer->connect(SceneStringName(value_changed), callable_mp(this, &TextureLayeredEditor::_layer_changed));
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+ add_child(layer);
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+
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info = memnew(Label);
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+ info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
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+ info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
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+ info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
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+ info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
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+ info->add_theme_constant_override("outline_size", 8 * EDSCALE);
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+
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info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
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- info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
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- info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
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- info->add_theme_constant_override("shadow_outline_size", 1);
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- info->add_theme_constant_override("shadow_offset_x", 2);
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- info->add_theme_constant_override("shadow_offset_y", 2);
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- add_child(info);
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+ info->set_h_size_flags(Control::SIZE_SHRINK_END);
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+ info->set_v_size_flags(Control::SIZE_SHRINK_END);
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info->set_anchor(SIDE_RIGHT, 1);
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info->set_anchor(SIDE_LEFT, 1);
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info->set_anchor(SIDE_BOTTOM, 1);
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info->set_anchor(SIDE_TOP, 1);
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+
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+ add_child(info);
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}
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TextureLayeredEditor::~TextureLayeredEditor() {
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}
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-//
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bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
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return Object::cast_to<TextureLayered>(p_object) != nullptr;
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}
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