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@@ -396,7 +396,7 @@ void Sprite2DEditor::_create_collision_polygon_2d_node() {
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collision_polygon_2d_instance->set_polygon(outline);
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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- ur->create_action(TTR("Create CollisionPolygon2D Sibling"));
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+ ur->create_action(TTR("Create CollisionPolygon2D Sibling"), UndoRedo::MERGE_DISABLE, node);
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ur->add_do_method(this, "_add_as_sibling_or_child", node, collision_polygon_2d_instance);
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ur->add_do_reference(collision_polygon_2d_instance);
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ur->add_undo_method(node != get_tree()->get_edited_scene_root() ? node->get_parent() : get_tree()->get_edited_scene_root(), "remove_child", collision_polygon_2d_instance);
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@@ -429,7 +429,7 @@ void Sprite2DEditor::_create_light_occluder_2d_node() {
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light_occluder_2d_instance->set_occluder_polygon(polygon);
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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- ur->create_action(TTR("Create LightOccluder2D Sibling"));
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+ ur->create_action(TTR("Create LightOccluder2D Sibling"), UndoRedo::MERGE_DISABLE, node);
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ur->add_do_method(this, "_add_as_sibling_or_child", node, light_occluder_2d_instance);
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ur->add_do_reference(light_occluder_2d_instance);
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ur->add_undo_method(node != get_tree()->get_edited_scene_root() ? node->get_parent() : get_tree()->get_edited_scene_root(), "remove_child", light_occluder_2d_instance);
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