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Wrap angles to (-pi, pi) in momentum calculation.

Fixes a bug that causes KinematicBody2Ds to produce too much angular
momentum when rotating beyond 180 degrees.
Keegan Owsley %!s(int64=5) %!d(string=hai) anos
pai
achega
e148338d42
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      servers/physics_2d/body_2d_sw.cpp

+ 1 - 1
servers/physics_2d/body_2d_sw.cpp

@@ -468,7 +468,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
 		linear_velocity = motion / p_step;
 
 		real_t rot = new_transform.get_rotation() - get_transform().get_rotation();
-		angular_velocity = rot / p_step;
+		angular_velocity = remainder(rot, 2.0 * Math_PI) / p_step;
 
 		do_motion = true;