Fixes a bug that causes KinematicBody2Ds to produce too much angular momentum when rotating beyond 180 degrees.
@@ -468,7 +468,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
linear_velocity = motion / p_step;
real_t rot = new_transform.get_rotation() - get_transform().get_rotation();
- angular_velocity = rot / p_step;
+ angular_velocity = remainder(rot, 2.0 * Math_PI) / p_step;
do_motion = true;