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fixed a bug where saving a GDScript file crashed the editor

I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both

(cherry picked from commit 67886bab1eb0599ec724192a4298c980e6107f2a)
Karroffel 8 years ago
parent
commit
e151b66127
1 changed files with 4 additions and 1 deletions
  1. 4 1
      modules/gdscript/gd_script.cpp

+ 4 - 1
modules/gdscript/gd_script.cpp

@@ -1533,8 +1533,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
 #ifdef TOOLS_ENABLED
 
 			while (E->get()->placeholders.size()) {
-
 				Object *obj = E->get()->placeholders.front()->get()->get_owner();
+
 				//save instance info
 				List<Pair<StringName, Variant> > state;
 				if (obj->get_script_instance()) {
@@ -1542,6 +1542,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
 					obj->get_script_instance()->get_property_state(state);
 					map[obj->get_instance_ID()] = state;
 					obj->set_script(RefPtr());
+				} else {
+					// no instance found. Let's remove it so we don't loop forever
+					E->get()->placeholders.erase(E->get()->placeholders.front()->get());
 				}
 			}
 #endif