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Added script name tooltip for Open Script Icon

Resolves issue: 29541
Emmanuel Barroga 6 years ago
parent
commit
e15c5489a8
1 changed files with 2 additions and 2 deletions
  1. 2 2
      editor/scene_tree_editor.cpp

+ 2 - 2
editor/scene_tree_editor.cpp

@@ -291,8 +291,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
 			p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
 			p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
 
 
 		if (!p_node->get_script().is_null()) {
 		if (!p_node->get_script().is_null()) {
-
-			item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script"));
+			Ref<Script> script = p_node->get_script();
+			item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
 		}
 		}
 
 
 		if (p_node->is_class("CanvasItem")) {
 		if (p_node->is_class("CanvasItem")) {