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@@ -324,7 +324,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
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String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
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String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex");
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switch (texture_type) {
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switch (texture_type) {
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case TYPE_DATA: break;
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case TYPE_DATA: break;
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- case TYPE_COLOR: u += " : hint_color"; break;
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+ case TYPE_COLOR: u += " : hint_albedo"; break;
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case TYPE_NORMALMAP: u += " : hint_normal"; break;
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case TYPE_NORMALMAP: u += " : hint_normal"; break;
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}
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}
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return u + ";";
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return u + ";";
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@@ -554,7 +554,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
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String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
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String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube");
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switch (texture_type) {
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switch (texture_type) {
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case TYPE_DATA: break;
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case TYPE_DATA: break;
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- case TYPE_COLOR: u += " : hint_color"; break;
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+ case TYPE_COLOR: u += " : hint_albedo"; break;
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case TYPE_NORMALMAP: u += " : hint_normal"; break;
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case TYPE_NORMALMAP: u += " : hint_normal"; break;
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}
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}
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return u + ";";
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return u + ";";
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