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Remove Remove and Skip

VolTer 3 年之前
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e19f7b2407
共有 3 個文件被更改,包括 0 次插入45 次删除
  1. 0 6
      doc/classes/Node.xml
  2. 0 38
      scene/main/node.cpp
  3. 0 1
      scene/main/node.h

+ 0 - 6
doc/classes/Node.xml

@@ -577,12 +577,6 @@
 				Queues a node for deletion at the end of the current frame. When deleted, all of its child nodes will be deleted as well. This method ensures it's safe to delete the node, contrary to [method Object.free]. Use [method Object.is_queued_for_deletion] to check whether a node will be deleted at the end of the frame.
 			</description>
 		</method>
-		<method name="remove_and_skip">
-			<return type="void" />
-			<description>
-				Removes a node and sets all its children as children of the parent node (if it exists). All event subscriptions that pass by the removed node will be unsubscribed.
-			</description>
-		</method>
 		<method name="remove_child">
 			<return type="void" />
 			<param index="0" name="node" type="Node" />

+ 0 - 38
scene/main/node.cpp

@@ -1907,43 +1907,6 @@ Ref<Tween> Node::create_tween() {
 	return tween;
 }
 
-void Node::remove_and_skip() {
-	ERR_FAIL_COND(!data.parent);
-
-	Node *new_owner = get_owner();
-
-	List<Node *> children;
-
-	while (true) {
-		bool clear = true;
-		for (int i = 0; i < data.children.size(); i++) {
-			Node *c_node = data.children[i];
-			if (!c_node->get_owner()) {
-				continue;
-			}
-
-			remove_child(c_node);
-			c_node->_propagate_replace_owner(this, nullptr);
-			children.push_back(c_node);
-			clear = false;
-			break;
-		}
-
-		if (clear) {
-			break;
-		}
-	}
-
-	while (!children.is_empty()) {
-		Node *c_node = children.front()->get();
-		data.parent->add_child(c_node);
-		c_node->_propagate_replace_owner(nullptr, new_owner);
-		children.pop_front();
-	}
-
-	data.parent->remove_child(this);
-}
-
 void Node::set_scene_file_path(const String &p_scene_file_path) {
 	data.scene_file_path = p_scene_file_path;
 }
@@ -2803,7 +2766,6 @@ void Node::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
 	ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
 	ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
-	ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip);
 	ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
 	ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);

+ 0 - 1
scene/main/node.h

@@ -356,7 +356,6 @@ public:
 	void set_unique_name_in_owner(bool p_enabled);
 	bool is_unique_name_in_owner() const;
 
-	void remove_and_skip();
 	int get_index(bool p_include_internal = true) const;
 
 	Ref<Tween> create_tween();