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@@ -268,6 +268,9 @@ void Node::_propagate_after_exit_branch(bool p_exiting_tree) {
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}
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if (!found) {
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+ if (data.unique_name_in_owner) {
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+ _release_unique_name_in_owner();
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+ }
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data.owner->data.owned.erase(data.OW);
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data.owner = nullptr;
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}
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@@ -978,12 +981,20 @@ void Node::set_name(const String &p_name) {
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String name = p_name.validate_node_name();
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ERR_FAIL_COND(name == "");
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+
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+ if (data.unique_name_in_owner && data.owner) {
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+ _release_unique_name_in_owner();
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+ }
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data.name = name;
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if (data.parent) {
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data.parent->_validate_child_name(this);
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}
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+ if (data.unique_name_in_owner && data.owner) {
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+ _acquire_unique_name_in_owner();
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+ }
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+
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propagate_notification(NOTIFICATION_PATH_CHANGED);
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if (is_inside_tree()) {
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@@ -1331,6 +1342,24 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
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next = root;
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}
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+ } else if (name.is_node_unique_name()) {
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+ if (current->data.owned_unique_nodes.size()) {
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+ // Has unique nodes in ownership
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+ Node **unique = current->data.owned_unique_nodes.getptr(name);
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+ if (!unique) {
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+ return nullptr;
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+ }
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+ next = *unique;
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+ } else if (current->data.owner) {
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+ Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
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+ if (!unique) {
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+ return nullptr;
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+ }
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+ next = *unique;
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+ } else {
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+ return nullptr;
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+ }
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+
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} else {
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next = nullptr;
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@@ -1507,8 +1536,54 @@ void Node::_set_owner_nocheck(Node *p_owner) {
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data.OW = data.owner->data.owned.back();
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}
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+void Node::_release_unique_name_in_owner() {
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+ ERR_FAIL_NULL(data.owner); // Sanity check.
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+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
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+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
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+ if (which == nullptr || *which != this) {
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+ return; // Ignore.
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+ }
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+ data.owner->data.owned_unique_nodes.erase(key);
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+}
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+
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+void Node::_acquire_unique_name_in_owner() {
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+ ERR_FAIL_NULL(data.owner); // Sanity check.
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+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
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+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
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+ if (which != nullptr && *which != this) {
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+ WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'. This node is no longer set unique."), get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which)));
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+ data.unique_name_in_owner = false;
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+ return;
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+ }
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+ data.owner->data.owned_unique_nodes[key] = this;
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+}
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+
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+void Node::set_unique_name_in_owner(bool p_enabled) {
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+ if (data.unique_name_in_owner == p_enabled) {
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+ return;
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+ }
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+
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+ if (data.unique_name_in_owner && data.owner != nullptr) {
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+ _release_unique_name_in_owner();
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+ }
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+ data.unique_name_in_owner = p_enabled;
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+
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+ if (data.unique_name_in_owner && data.owner != nullptr) {
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+ _acquire_unique_name_in_owner();
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+ }
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+
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+ update_configuration_warning();
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+}
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+
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+bool Node::is_unique_name_in_owner() const {
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+ return data.unique_name_in_owner;
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+}
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+
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void Node::set_owner(Node *p_owner) {
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if (data.owner) {
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+ if (data.unique_name_in_owner) {
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+ _release_unique_name_in_owner();
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+ }
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data.owner->data.owned.erase(data.OW);
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data.OW = nullptr;
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data.owner = nullptr;
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@@ -1535,6 +1610,10 @@ void Node::set_owner(Node *p_owner) {
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ERR_FAIL_COND(!owner_valid);
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_set_owner_nocheck(p_owner);
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+
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+ if (data.unique_name_in_owner) {
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+ _acquire_unique_name_in_owner();
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+ }
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}
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Node *Node::get_owner() const {
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return data.owner;
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@@ -2908,6 +2987,8 @@ void Node::_bind_methods() {
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
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#endif
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+ ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
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+ ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
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{
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MethodInfo mi;
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@@ -2993,6 +3074,7 @@ void Node::_bind_methods() {
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#endif
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
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+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer");
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