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@@ -48,6 +48,7 @@
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/3d/visual_instance_3d.h"
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+#include "scene/gui/center_container.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/surface_tool.h"
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@@ -4711,6 +4712,28 @@ Dictionary Node3DEditor::get_state() const {
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}
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d["gizmos_status"] = gizmos_status;
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+ {
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+ Dictionary pd;
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+
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+ pd["sun_rotation"] = sun_rotation;
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+
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+ pd["environ_sky_color"] = environ_sky_color->get_pick_color();
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+ pd["environ_ground_color"] = environ_ground_color->get_pick_color();
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+ pd["environ_energy"] = environ_energy->get_value();
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+ pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
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+ pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
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+ pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
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+ pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
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+ pd["sun_max_distance"] = sun_max_distance->get_value();
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+
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+ pd["sun_color"] = sun_color->get_pick_color();
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+ pd["sun_energy"] = sun_energy->get_value();
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+
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+ pd["sun_disabled"] = sun_button->is_pressed();
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+ pd["environ_disabled"] = environ_button->is_pressed();
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+
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+ d["preview_sun_env"] = pd;
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+ }
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return d;
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}
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@@ -4820,6 +4843,38 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
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}
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_update_gizmos_menu();
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}
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+
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+ if (d.has("preview_sun_env")) {
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+ sun_environ_updating = true;
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+ Dictionary pd = d["preview_sun_env"];
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+ sun_rotation = pd["sun_rotation"];
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+
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+ environ_sky_color->set_pick_color(pd["environ_sky_color"]);
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+ environ_ground_color->set_pick_color(pd["environ_ground_color"]);
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+ environ_energy->set_value(pd["environ_energy"]);
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+ environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
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+ environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
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+ environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
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+ environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
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+ sun_max_distance->set_value(pd["sun_max_distance"]);
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+
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+ sun_color->set_pick_color(pd["sun_color"]);
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+ sun_energy->set_value(pd["sun_energy"]);
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+
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+ sun_button->set_pressed(pd["sun_disabled"]);
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+ environ_button->set_pressed(pd["environ_disabled"]);
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+
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+ sun_environ_updating = false;
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+
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+ _preview_settings_changed();
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+ _update_preview_environment();
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+ } else {
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+ _load_default_preview_settings();
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+ sun_button->set_pressed(false);
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+ environ_button->set_pressed(false);
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+ _preview_settings_changed();
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+ _update_preview_environment();
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+ }
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}
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void Node3DEditor::edit(Node3D *p_spatial) {
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@@ -6106,6 +6161,51 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
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snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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}
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+void Node3DEditor::_sun_environ_settings_pressed() {
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+ Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
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+ sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
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+ sun_environ_popup->popup();
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+}
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+
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+void Node3DEditor::_add_sun_to_scene() {
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+ sun_environ_popup->hide();
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+
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+ Node *base = get_tree()->get_edited_scene_root();
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+ if (!base) {
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+ EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
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+ return;
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+ }
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+ ERR_FAIL_COND(!base);
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+ Node *new_sun = preview_sun->duplicate();
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+
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+ undo_redo->create_action("Add Preview Sun to Scene");
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+ undo_redo->add_do_method(base, "add_child", new_sun);
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+ undo_redo->add_do_method(new_sun, "set_owner", base);
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+ undo_redo->add_undo_method(base, "remove_child", new_sun);
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+ undo_redo->add_do_reference(new_sun);
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+ undo_redo->commit_action();
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+}
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+void Node3DEditor::_add_environment_to_scene() {
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+ sun_environ_popup->hide();
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+
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+ Node *base = get_tree()->get_edited_scene_root();
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+ if (!base) {
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+ EditorNode::get_singleton()->show_warning(TTR("A root node is needed for this operation"));
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+ return;
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+ }
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+ ERR_FAIL_COND(!base);
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+
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+ WorldEnvironment *new_env = memnew(WorldEnvironment);
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+ new_env->set_environment(preview_environment->get_environment()->duplicate(true));
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+
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+ undo_redo->create_action("Add Preview Environment to Scene");
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+ undo_redo->add_do_method(base, "add_child", new_env);
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+ undo_redo->add_do_method(new_env, "set_owner", base);
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+ undo_redo->add_undo_method(base, "remove_child", new_env);
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+ undo_redo->add_do_reference(new_env);
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+ undo_redo->commit_action();
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+}
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+
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void Node3DEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
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@@ -6134,17 +6234,29 @@ void Node3DEditor::_notification(int p_what) {
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_refresh_menu_icons();
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get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
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+ get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
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EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
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editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
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editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
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editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
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+
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+ sun_button->set_icon(get_theme_icon("DirectionalLight3D", "EditorIcons"));
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+ environ_button->set_icon(get_theme_icon("WorldEnvironment", "EditorIcons"));
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+ sun_environ_settings->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
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+
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+ _update_preview_environment();
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+ sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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+ environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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+
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} else if (p_what == NOTIFICATION_ENTER_TREE) {
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_register_all_gizmos();
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_update_gizmos_menu();
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_init_indicators();
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} else if (p_what == NOTIFICATION_THEME_CHANGED) {
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_update_gizmos_menu_theme();
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+ sun_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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+ environ_title->add_theme_font_override("font", get_theme_font("title_font", "Window"));
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} else if (p_what == NOTIFICATION_EXIT_TREE) {
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_finish_indicators();
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} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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@@ -6281,7 +6393,37 @@ void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
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}
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}
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+void Node3DEditor::_node_added(Node *p_node) {
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+ if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
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+ if (Object::cast_to<WorldEnvironment>(p_node)) {
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+ world_env_count++;
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+ if (world_env_count == 1) {
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+ _update_preview_environment();
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+ }
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+ } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
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+ directional_light_count++;
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+ if (directional_light_count == 1) {
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+ _update_preview_environment();
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+ }
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+ }
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+ }
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+}
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+
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void Node3DEditor::_node_removed(Node *p_node) {
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+ if (EditorNode::get_singleton()->get_scene_root()->is_a_parent_of(p_node)) {
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+ if (Object::cast_to<WorldEnvironment>(p_node)) {
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+ world_env_count--;
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+ if (world_env_count == 0) {
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+ _update_preview_environment();
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+ }
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+ } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
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+ directional_light_count--;
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+ if (directional_light_count == 0) {
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+ _update_preview_environment();
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+ }
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+ }
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+ }
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+
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if (p_node == selected) {
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selected = nullptr;
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}
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@@ -6351,6 +6493,128 @@ void Node3DEditor::clear() {
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view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
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}
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+void Node3DEditor::_sun_direction_draw() {
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+ sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
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+ sun_direction_material->set_shader_param("sun_direction", -preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z));
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+ float nrg = sun_energy->get_value();
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+ sun_direction_material->set_shader_param("sun_color", Vector3(sun_color->get_pick_color().r * nrg, sun_color->get_pick_color().g * nrg, sun_color->get_pick_color().b * nrg));
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+}
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+
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+void Node3DEditor::_preview_settings_changed() {
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+ if (sun_environ_updating) {
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+ return;
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+ }
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+
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+ { // preview sun
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+ Transform t;
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+ t.basis = sun_rotation;
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+ preview_sun->set_transform(t);
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+ sun_direction->update();
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+ preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
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+ preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
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+ preview_sun->set_color(sun_color->get_pick_color());
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+ }
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+
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+ { //preview env
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+ sky_material->set_sky_energy(environ_energy->get_value());
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+ Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
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+ sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
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+ sky_material->set_sky_horizon_color(hz_color);
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+ sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
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+ sky_material->set_ground_horizon_color(hz_color);
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+
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+ environment->set_ssao_enabled(environ_ao_button->is_pressed());
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+ environment->set_glow_enabled(environ_glow_button->is_pressed());
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+ environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
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+ environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
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+ }
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+}
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+void Node3DEditor::_load_default_preview_settings() {
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+ sun_environ_updating = true;
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+
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+ sun_rotation = Basis(Vector3(0, 1, 0), Math_PI * 3.0 / 4) * Basis(Vector3(1, 0, 0), -Math_PI / 4);
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+
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+ sun_direction->update();
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+ environ_sky_color->set_pick_color(Color::hex(0x91b2ceff));
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+ environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff));
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+ environ_energy->set_value(1.0);
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+ environ_glow_button->set_pressed(true);
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+ environ_tonemap_button->set_pressed(true);
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+ environ_ao_button->set_pressed(false);
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+ environ_gi_button->set_pressed(false);
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+ sun_max_distance->set_value(250);
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+
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+ sun_color->set_pick_color(Color(1, 1, 1));
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+ sun_energy->set_value(1.0);
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+
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+ sun_environ_updating = false;
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+}
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+
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+void Node3DEditor::_update_preview_environment() {
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+ bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
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+
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+ sun_button->set_disabled(directional_light_count > 0);
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+
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+ if (disable_light) {
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+ if (preview_sun->get_parent()) {
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+ preview_sun->get_parent()->remove_child(preview_sun);
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+ sun_state->show();
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+ sun_vb->hide();
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+ }
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+
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+ if (directional_light_count > 0) {
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+ sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview Disabled."));
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+ } else {
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+ sun_state->set_text(TTR("Preview Disabled."));
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+ }
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+
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+ } else {
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+ if (!preview_sun->get_parent()) {
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+ add_child(preview_sun);
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+ sun_state->hide();
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+ sun_vb->show();
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+ }
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+ }
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+
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+ bool disable_env = world_env_count > 0 || environ_button->is_pressed();
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+
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+ environ_button->set_disabled(world_env_count > 0);
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+
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+ if (disable_env) {
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+ if (preview_environment->get_parent()) {
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+ preview_environment->get_parent()->remove_child(preview_environment);
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+ environ_state->show();
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+ environ_vb->hide();
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+ }
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+ if (world_env_count > 0) {
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+ environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview Disabled."));
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+ } else {
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+ environ_state->set_text(TTR("Preview Disabled."));
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+ }
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+
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+ } else {
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+ if (!preview_environment->get_parent()) {
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+ add_child(preview_environment);
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+ environ_state->hide();
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+ environ_vb->show();
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+ }
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+ }
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+}
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+
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+void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
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+ Ref<InputEventMouseMotion> mm = p_event;
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+ if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
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+ float x = -mm->get_relative().y * 0.02 * EDSCALE;
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+ float y = mm->get_relative().x * 0.02 * EDSCALE;
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+
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+ Basis rot = Basis(Vector3(0, 1, 0), y) * Basis(Vector3(1, 0, 0), x);
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+
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+ sun_rotation = rot * sun_rotation;
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+ sun_rotation.orthonormalize();
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+ _preview_settings_changed();
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+ }
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+}
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+
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Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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gizmo.visible = true;
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gizmo.scale = 1.0;
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@@ -6487,6 +6751,32 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
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_update_camera_override_button(false);
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+ hbc_menu->add_child(memnew(VSeparator));
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+ sun_button = memnew(Button);
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+ sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
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+ sun_button->set_toggle_mode(true);
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+ sun_button->set_flat(true);
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+ sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
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+ sun_button->set_disabled(true);
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+
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+ hbc_menu->add_child(sun_button);
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+
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+ environ_button = memnew(Button);
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+ environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
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+ environ_button->set_toggle_mode(true);
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+ environ_button->set_flat(true);
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+ environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
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+ environ_button->set_disabled(true);
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+
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+ hbc_menu->add_child(environ_button);
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+
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+ sun_environ_settings = memnew(Button);
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+ sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
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+ sun_environ_settings->set_flat(true);
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+ sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
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+
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+ hbc_menu->add_child(sun_environ_settings);
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+
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hbc_menu->add_child(memnew(VSeparator));
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// Drag and drop support;
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@@ -6717,6 +7007,149 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
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over_gizmo_handle = -1;
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+ {
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+ //sun popup
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+
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+ sun_environ_popup = memnew(PopupPanel);
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+ add_child(sun_environ_popup);
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+
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+ HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
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+
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+ sun_environ_popup->add_child(sun_environ_hb);
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+
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+ sun_vb = memnew(VBoxContainer);
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+ sun_environ_hb->add_child(sun_vb);
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+ sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
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+ sun_vb->hide();
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+
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+ sun_title = memnew(Label);
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+ sun_vb->add_child(sun_title);
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+ sun_title->set_text(TTR("Preview Sun"));
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+ sun_title->set_align(Label::ALIGN_CENTER);
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+
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+ sun_state = memnew(Label);
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+ sun_environ_hb->add_child(sun_state);
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+ sun_state->show();
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+
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+ CenterContainer *sun_direction_center = memnew(CenterContainer);
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+ sun_direction = memnew(Control);
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+ sun_direction->set_custom_minimum_size(Size2i(128, 128) * EDSCALE);
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+ sun_direction_center->add_child(sun_direction);
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+ sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
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+ sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
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+ sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
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+ sun_direction->set_default_cursor_shape(CURSOR_MOVE);
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+
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+ String sun_dir_shader_code = "shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n,sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99,1.0,length(n.xy)); }";
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+ sun_direction_shader.instance();
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+ sun_direction_shader->set_code(sun_dir_shader_code);
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+ sun_direction_material.instance();
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+ sun_direction_material->set_shader(sun_direction_shader);
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+ sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
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+ sun_direction_material->set_shader_param("sun_color", Vector3(1, 1, 1));
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+ sun_direction->set_material(sun_direction_material);
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+
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+ sun_color = memnew(ColorPickerButton);
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+ sun_color->set_edit_alpha(false);
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+ sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
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+ sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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+
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+ sun_energy = memnew(EditorSpinSlider);
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+ sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
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+ sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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+ sun_energy->set_max(64.0);
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+
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+ sun_max_distance = memnew(EditorSpinSlider);
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+ sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
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+ sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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+ sun_max_distance->set_min(1);
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+ sun_max_distance->set_max(4096);
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+
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+ sun_add_to_scene = memnew(Button);
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+ sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
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+ sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene));
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+ sun_vb->add_spacer();
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+ sun_vb->add_child(sun_add_to_scene);
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+
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+ VSeparator *sc = memnew(VSeparator);
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+ sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
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+ sc->set_v_size_flags(SIZE_EXPAND_FILL);
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+ sun_environ_hb->add_child(sc);
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+
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+ environ_vb = memnew(VBoxContainer);
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+ sun_environ_hb->add_child(environ_vb);
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+ environ_vb->hide();
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+
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+ environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
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+
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+ environ_state = memnew(Label);
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+ sun_environ_hb->add_child(environ_state);
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+ environ_state->show();
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+
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+ environ_title = memnew(Label);
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+ environ_vb->add_child(environ_title);
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+ environ_title->set_text(TTR("Preview Environment"));
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+ environ_title->set_align(Label::ALIGN_CENTER);
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+
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+ environ_sky_color = memnew(ColorPickerButton);
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+ environ_sky_color->set_edit_alpha(false);
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+ environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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+ environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
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+ environ_ground_color = memnew(ColorPickerButton);
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+ environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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+ environ_ground_color->set_edit_alpha(false);
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+ environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
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+ environ_energy = memnew(EditorSpinSlider);
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+ environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
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+ environ_energy->set_max(8.0);
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+ environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
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+ HBoxContainer *fx_vb = memnew(HBoxContainer);
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+ fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
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+
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+ environ_ao_button = memnew(Button);
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+ environ_ao_button->set_text(TTR("AO"));
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+ environ_ao_button->set_toggle_mode(true);
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+ environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
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+ fx_vb->add_child(environ_ao_button);
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+ environ_glow_button = memnew(Button);
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+ environ_glow_button->set_text(TTR("Glow"));
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+ environ_glow_button->set_toggle_mode(true);
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+ environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
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+ fx_vb->add_child(environ_glow_button);
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+ environ_tonemap_button = memnew(Button);
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+ environ_tonemap_button->set_text(TTR("Tonemap"));
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+ environ_tonemap_button->set_toggle_mode(true);
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+ environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
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+ fx_vb->add_child(environ_tonemap_button);
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+ environ_gi_button = memnew(Button);
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+ environ_gi_button->set_text(TTR("GI"));
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+ environ_gi_button->set_toggle_mode(true);
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+ environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
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+ fx_vb->add_child(environ_gi_button);
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+ environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
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+
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+ environ_add_to_scene = memnew(Button);
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+ environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
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+ environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene));
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+ environ_vb->add_spacer();
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+ environ_vb->add_child(environ_add_to_scene);
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+
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+ preview_sun = memnew(DirectionalLight3D);
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+ preview_sun->set_shadow(true);
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+ preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
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+ preview_environment = memnew(WorldEnvironment);
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+ environment.instance();
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+ preview_environment->set_environment(environment);
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+ Ref<Sky> sky;
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+ sky.instance();
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+ sky_material.instance();
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+ sky->set_material(sky_material);
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+ environment->set_sky(sky);
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+ environment->set_background(Environment::BG_SKY);
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+
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+ _load_default_preview_settings();
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+ _preview_settings_changed();
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+ }
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}
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Node3DEditor::~Node3DEditor() {
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