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Merge pull request #48273 from Calinou/doc-spatialmaterial-rim-unshaded

Document that clearcoat/rim lighting is not visible on unshaded materials (3.x)
Rémi Verschelde 4 年之前
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共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      doc/classes/SpatialMaterial.xml

+ 2 - 0
doc/classes/SpatialMaterial.xml

@@ -107,6 +107,7 @@
 		</member>
 		<member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
 			If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can be either glossy or rough.
+			[b]Note:[/b] Clearcoat rendering is not visible if the material has [member flags_unshaded] set to [code]true[/code].
 		</member>
 		<member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss">
 			Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat.
@@ -320,6 +321,7 @@
 		</member>
 		<member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
 			If [code]true[/code], rim effect is enabled. Rim lighting increases the brightness at glancing angles on an object.
+			[b]Note:[/b] Rim lighting is not visible if the material has [member flags_unshaded] set to [code]true[/code].
 		</member>
 		<member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture">
 			Texture used to set the strength of the rim lighting effect per-pixel. Multiplied by [member rim].