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Fix clear color's alpha value will affects 2D editor in Compatibility mode
When the rt's transparency is false, force the alpha of the clear color to one

jsjtxietian 2 rokov pred
rodič
commit
e21a485dbc
1 zmenil súbory, kde vykonal 1 pridanie a 1 odobranie
  1. 1 1
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 1
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -2115,7 +2115,7 @@ void RasterizerCanvasGLES3::canvas_begin(RID p_to_render_target, bool p_to_backb
 
 	if (render_target && render_target->clear_requested) {
 		const Color &col = render_target->clear_color;
-		glClearColor(col.r, col.g, col.b, col.a);
+		glClearColor(col.r, col.g, col.b, render_target->is_transparent ? col.a : 1.0f);
 
 		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 		render_target->clear_requested = false;