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@@ -96,6 +96,8 @@ layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms
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} material;
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#endif
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+float global_time;
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+
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#ifdef MODE_DUAL_PARABOLOID
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layout(location = 9) out float dp_clip;
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@@ -386,9 +388,12 @@ void main() {
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mat4 model_matrix = instances.data[instance_index].transform;
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#if defined(MOTION_VECTORS)
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+ global_time = scene_data_block.prev_data.time;
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vertex_shader(instance_index, is_multimesh, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
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+ global_time = scene_data_block.data.time;
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vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
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#else
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+ global_time = scene_data_block.data.time;
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vec4 screen_position;
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vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
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#endif
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@@ -486,6 +491,8 @@ layout(location = 10) in flat uint instance_index_interp;
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#define inv_projection_matrix scene_data.inv_projection_matrix
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#endif
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+#define global_time scene_data_block.data.time
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+
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#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
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//both required for transmittance to be enabled
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#define LIGHT_TRANSMITTANCE_USED
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