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Fix hint range step for integer in shaders

(cherry picked from commit 982becfa39b0f48c0fa9308097c43f18e4abdc29)
Yuri Roubinski há 6 anos atrás
pai
commit
e224c72dd8

+ 1 - 1
drivers/gles2/rasterizer_storage_gles2.cpp

@@ -1539,7 +1539,7 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
 
 				if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
 					pi.hint = PROPERTY_HINT_RANGE;
-					pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
+					pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
 				}
 			} break;
 

+ 1 - 1
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -2233,7 +2233,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
 				pi.type = Variant::INT;
 				if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
 					pi.hint = PROPERTY_HINT_RANGE;
-					pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
+					pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
 				}
 
 			} break;