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Merge pull request #14755 from hpvb/fix-13337

Don't glBindTexture() on viewports without effects
Rémi Verschelde 7 年之前
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e2583233d1
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 1 - 1
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -1545,7 +1545,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 
 
 	//use for reading from screen
 	//use for reading from screen
-	if (storage->frame.current_rt) {
+	if (storage->frame.current_rt && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING]) {
 		glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
 		glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
 		glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
 		glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
 	}
 	}