|
@@ -216,45 +216,45 @@
|
|
|
</method>
|
|
|
</methods>
|
|
|
<members>
|
|
|
- <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)">
|
|
|
+ <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
|
|
|
The body's rotational velocity in [i]radians[/i] per second.
|
|
|
</member>
|
|
|
- <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass" default="Vector3(0, 0, 0)">
|
|
|
+ <member name="center_of_mass" type="Vector3" setter="" getter="get_center_of_mass">
|
|
|
The body's center of mass position relative to the body's center in the global coordinate system.
|
|
|
</member>
|
|
|
- <member name="center_of_mass_local" type="Vector3" setter="" getter="get_center_of_mass_local" default="Vector3(0, 0, 0)">
|
|
|
+ <member name="center_of_mass_local" type="Vector3" setter="" getter="get_center_of_mass_local">
|
|
|
The body's center of mass position in the body's local coordinate system.
|
|
|
</member>
|
|
|
- <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia" default="Vector3(0, 0, 0)">
|
|
|
+ <member name="inverse_inertia" type="Vector3" setter="" getter="get_inverse_inertia">
|
|
|
The inverse of the inertia of the body.
|
|
|
</member>
|
|
|
- <member name="inverse_inertia_tensor" type="Basis" setter="" getter="get_inverse_inertia_tensor" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
|
|
|
+ <member name="inverse_inertia_tensor" type="Basis" setter="" getter="get_inverse_inertia_tensor">
|
|
|
The inverse of the inertia tensor of the body.
|
|
|
</member>
|
|
|
- <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass" default="0.0">
|
|
|
+ <member name="inverse_mass" type="float" setter="" getter="get_inverse_mass">
|
|
|
The inverse of the mass of the body.
|
|
|
</member>
|
|
|
- <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3(0, 0, 0)">
|
|
|
+ <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity">
|
|
|
The body's linear velocity in units per second.
|
|
|
</member>
|
|
|
- <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes" default="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
|
|
|
+ <member name="principal_inertia_axes" type="Basis" setter="" getter="get_principal_inertia_axes">
|
|
|
</member>
|
|
|
- <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping" default="false">
|
|
|
+ <member name="sleeping" type="bool" setter="set_sleep_state" getter="is_sleeping">
|
|
|
If [code]true[/code], this body is currently sleeping (not active).
|
|
|
</member>
|
|
|
- <member name="step" type="float" setter="" getter="get_step" default="0.0">
|
|
|
+ <member name="step" type="float" setter="" getter="get_step">
|
|
|
The timestep (delta) used for the simulation.
|
|
|
</member>
|
|
|
- <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp" default="0.0">
|
|
|
+ <member name="total_angular_damp" type="float" setter="" getter="get_total_angular_damp">
|
|
|
The rate at which the body stops rotating, if there are not any other forces moving it.
|
|
|
</member>
|
|
|
- <member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity" default="Vector3(0, 0, 0)">
|
|
|
+ <member name="total_gravity" type="Vector3" setter="" getter="get_total_gravity">
|
|
|
The total gravity vector being currently applied to this body.
|
|
|
</member>
|
|
|
- <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp" default="0.0">
|
|
|
+ <member name="total_linear_damp" type="float" setter="" getter="get_total_linear_damp">
|
|
|
The rate at which the body stops moving, if there are not any other forces moving it.
|
|
|
</member>
|
|
|
- <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
|
|
|
+ <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform">
|
|
|
The body's transformation matrix.
|
|
|
</member>
|
|
|
</members>
|