|
@@ -491,6 +491,35 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
|
|
|
bool is_curve = curve.is_valid() || curve_xyz.is_valid();
|
|
|
|
|
|
if (is_curve) {
|
|
|
+ // a default value handling
|
|
|
+ {
|
|
|
+ Variant default_value;
|
|
|
+ bool port_left_used = false;
|
|
|
+
|
|
|
+ for (const VisualShader::Connection &E : connections) {
|
|
|
+ if (E.to_node == p_id && E.to_port == 0) {
|
|
|
+ port_left_used = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!port_left_used) {
|
|
|
+ default_value = vsnode->get_input_port_default_value(0);
|
|
|
+ }
|
|
|
+
|
|
|
+ Button *button = memnew(Button);
|
|
|
+ custom_editor->add_child(button);
|
|
|
+ register_default_input_button(p_id, 0, button);
|
|
|
+ custom_editor->move_child(button, 0);
|
|
|
+
|
|
|
+ button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, 0));
|
|
|
+ if (default_value.get_type() != Variant::NIL) {
|
|
|
+ set_input_port_default_value(p_type, p_id, 0, default_value);
|
|
|
+ } else {
|
|
|
+ button->hide();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
VisualShaderEditor::get_singleton()->graph->add_child(node);
|
|
|
VisualShaderEditor::get_singleton()->_update_created_node(node);
|
|
|
|
|
@@ -643,6 +672,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
|
|
|
for (const VisualShader::Connection &E : connections) {
|
|
|
if (E.to_node == p_id && E.to_port == j) {
|
|
|
port_left_used = true;
|
|
|
+ break;
|
|
|
}
|
|
|
}
|
|
|
}
|