Jelajahi Sumber

Merge pull request #61891 from akien-mga/meshoptimizer-20220601

Rémi Verschelde 3 tahun lalu
induk
melakukan
e297ddf656

+ 1 - 1
thirdparty/README.md

@@ -345,7 +345,7 @@ File extracted from upstream release tarball:
 ## meshoptimizer
 
 - Upstream: https://github.com/zeux/meshoptimizer
-- Version: git (8a7d69caa68f778cb559f1879b6beb7987c8c6b7, 2022)
+- Version: git (ea4558d1c0f217f1d67ed7fe0b07896ece88ae18, 2022)
 - License: MIT
 
 Files extracted from upstream repository:

+ 15 - 15
thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch

@@ -1,5 +1,5 @@
 diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
-index e384046ffe..ccc99edb1a 100644
+index 5e92e2dc73..e40c141e76 100644
 --- a/thirdparty/meshoptimizer/simplifier.cpp
 +++ b/thirdparty/meshoptimizer/simplifier.cpp
 @@ -20,7 +20,7 @@
@@ -11,7 +11,7 @@ index e384046ffe..ccc99edb1a 100644
  
  // This work is based on:
  // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
-@@ -445,6 +445,7 @@ struct Collapse
+@@ -453,6 +453,7 @@ struct Collapse
  		float error;
  		unsigned int errorui;
  	};
@@ -19,7 +19,7 @@ index e384046ffe..ccc99edb1a 100644
  };
  
  static float normalize(Vector3& v)
-@@ -525,6 +526,34 @@ static float quadricError(const Quadric& Q, const Vector3& v)
+@@ -533,6 +534,34 @@ static float quadricError(const Quadric& Q, const Vector3& v)
  	return fabsf(r) * s;
  }
  
@@ -54,7 +54,7 @@ index e384046ffe..ccc99edb1a 100644
  static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w)
  {
  	float aw = a * w;
-@@ -680,7 +709,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3
+@@ -688,7 +717,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3
  }
  #endif
  
@@ -63,7 +63,7 @@ index e384046ffe..ccc99edb1a 100644
  {
  	for (size_t i = 0; i < index_count; i += 3)
  	{
-@@ -690,6 +719,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
+@@ -698,6 +727,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
  
  		Quadric Q;
  		quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f);
@@ -73,7 +73,7 @@ index e384046ffe..ccc99edb1a 100644
  
  #if ATTRIBUTES
  		quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w);
-@@ -700,7 +732,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
+@@ -708,7 +740,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
  	}
  }
  
@@ -82,7 +82,7 @@ index e384046ffe..ccc99edb1a 100644
  {
  	for (size_t i = 0; i < index_count; i += 3)
  	{
-@@ -744,6 +776,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
+@@ -752,6 +784,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
  
  			quadricAdd(vertex_quadrics[remap[i0]], Q);
  			quadricAdd(vertex_quadrics[remap[i1]], Q);
@@ -92,7 +92,7 @@ index e384046ffe..ccc99edb1a 100644
  		}
  	}
  }
-@@ -848,7 +883,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices
+@@ -856,7 +891,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices
  	return collapse_count;
  }
  
@@ -101,7 +101,7 @@ index e384046ffe..ccc99edb1a 100644
  {
  	for (size_t i = 0; i < collapse_count; ++i)
  	{
-@@ -868,10 +903,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
+@@ -876,10 +911,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
  		float ei = quadricError(qi, vertex_positions[i1]);
  		float ej = quadricError(qj, vertex_positions[j1]);
  
@@ -116,7 +116,7 @@ index e384046ffe..ccc99edb1a 100644
  	}
  }
  
-@@ -968,7 +1007,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
+@@ -976,7 +1015,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
  	}
  }
  
@@ -125,7 +125,7 @@ index e384046ffe..ccc99edb1a 100644
  {
  	size_t edge_collapses = 0;
  	size_t triangle_collapses = 0;
-@@ -1030,6 +1069,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
+@@ -1038,6 +1077,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
  		assert(collapse_remap[r1] == r1);
  
  		quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]);
@@ -133,7 +133,7 @@ index e384046ffe..ccc99edb1a 100644
  
  		if (vertex_kind[i0] == Kind_Complex)
  		{
-@@ -1067,7 +1107,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
+@@ -1075,7 +1115,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
  		triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
  		edge_collapses++;
  
@@ -142,7 +142,7 @@ index e384046ffe..ccc99edb1a 100644
  	}
  
  #if TRACE
-@@ -1455,9 +1495,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
+@@ -1463,9 +1503,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
  
  	Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
  	memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
@@ -156,7 +156,7 @@ index e384046ffe..ccc99edb1a 100644
  
  	if (result != indices)
  		memcpy(result, indices, index_count * sizeof(unsigned int));
-@@ -1488,7 +1530,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
+@@ -1496,7 +1538,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
  		if (edge_collapse_count == 0)
  			break;
  
@@ -165,7 +165,7 @@ index e384046ffe..ccc99edb1a 100644
  
  #if TRACE > 1
  		dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind);
-@@ -1507,7 +1549,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
+@@ -1515,7 +1557,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
  		printf("pass %d: ", int(pass_count++));
  #endif
  

+ 12 - 12
thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch

@@ -15,7 +15,7 @@ index be4b765d97..463fad29da 100644
   * Experimental: Mesh simplifier (sloppy)
   * Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance
 diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
-index bf1431269d..e384046ffe 100644
+index a74b08a97d..5e92e2dc73 100644
 --- a/thirdparty/meshoptimizer/simplifier.cpp
 +++ b/thirdparty/meshoptimizer/simplifier.cpp
 @@ -20,6 +20,8 @@
@@ -27,7 +27,7 @@ index bf1431269d..e384046ffe 100644
  // This work is based on:
  // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
  // Michael Garland. Quadric-based polygonal surface simplification. 1999
-@@ -363,6 +365,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
+@@ -371,6 +373,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
  struct Vector3
  {
  	float x, y, z;
@@ -38,7 +38,7 @@ index bf1431269d..e384046ffe 100644
  };
  
  static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
-@@ -419,6 +425,13 @@ struct Quadric
+@@ -427,6 +433,13 @@ struct Quadric
  	float a10, a20, a21;
  	float b0, b1, b2, c;
  	float w;
@@ -52,7 +52,7 @@ index bf1431269d..e384046ffe 100644
  };
  
  struct Collapse
-@@ -461,6 +474,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R)
+@@ -469,6 +482,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R)
  	Q.b2 += R.b2;
  	Q.c += R.c;
  	Q.w += R.w;
@@ -69,7 +69,7 @@ index bf1431269d..e384046ffe 100644
  }
  
  static float quadricError(const Quadric& Q, const Vector3& v)
-@@ -486,6 +509,17 @@ static float quadricError(const Quadric& Q, const Vector3& v)
+@@ -494,6 +517,17 @@ static float quadricError(const Quadric& Q, const Vector3& v)
  	r += ry * v.y;
  	r += rz * v.z;
  
@@ -87,7 +87,7 @@ index bf1431269d..e384046ffe 100644
  	float s = Q.w == 0.f ? 0.f : 1.f / Q.w;
  
  	return fabsf(r) * s;
-@@ -509,6 +543,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo
+@@ -517,6 +551,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo
  	Q.b2 = c * dw;
  	Q.c = d * dw;
  	Q.w = w;
@@ -101,7 +101,7 @@ index bf1431269d..e384046ffe 100644
  }
  
  static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w)
-@@ -561,6 +602,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3
+@@ -569,6 +610,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3
  	quadricFromPlane(Q, normal.x, normal.y, normal.z, -distance, length * weight);
  }
  
@@ -186,7 +186,7 @@ index bf1431269d..e384046ffe 100644
  static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap)
  {
  	for (size_t i = 0; i < index_count; i += 3)
-@@ -572,6 +691,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
+@@ -580,6 +699,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
  		Quadric Q;
  		quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f);
  
@@ -196,7 +196,7 @@ index bf1431269d..e384046ffe 100644
  		quadricAdd(vertex_quadrics[remap[i0]], Q);
  		quadricAdd(vertex_quadrics[remap[i1]], Q);
  		quadricAdd(vertex_quadrics[remap[i2]], Q);
-@@ -1265,13 +1387,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0;
+@@ -1273,13 +1395,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0;
  #endif
  
  size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error)
@@ -218,7 +218,7 @@ index bf1431269d..e384046ffe 100644
  
  	meshopt_Allocator allocator;
  
-@@ -1285,7 +1413,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
+@@ -1293,7 +1421,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
  	// build position remap that maps each vertex to the one with identical position
  	unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
  	unsigned int* wedge = allocator.allocate<unsigned int>(vertex_count);
@@ -227,7 +227,7 @@ index bf1431269d..e384046ffe 100644
  
  	// classify vertices; vertex kind determines collapse rules, see kCanCollapse
  	unsigned char* vertex_kind = allocator.allocate<unsigned char>(vertex_count);
-@@ -1309,7 +1437,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
+@@ -1317,7 +1445,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
  #endif
  
  	Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count);
@@ -250,7 +250,7 @@ index bf1431269d..e384046ffe 100644
  
  	Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
  	memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
-@@ -1401,7 +1543,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
+@@ -1409,7 +1551,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
  
  	// result_error is quadratic; we need to remap it back to linear
  	if (out_result_error)

+ 9 - 1
thirdparty/meshoptimizer/simplifier.cpp

@@ -276,7 +276,15 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
 		{
 			unsigned int target = edges[j].next;
 
-			if (!hasEdge(adjacency, target, vertex))
+			if (target == vertex)
+			{
+				// degenerate triangles have two distinct edges instead of three, and the self edge
+				// is bi-directional by definition; this can break border/seam classification by "closing"
+				// the open edge from another triangle and falsely marking the vertex as manifold
+				// instead we mark the vertex as having >1 open edges which turns it into locked/complex
+				openinc[vertex] = openout[vertex] = vertex;
+			}
+			else if (!hasEdge(adjacency, target, vertex))
 			{
 				openinc[target] = (openinc[target] == ~0u) ? vertex : target;
 				openout[vertex] = (openout[vertex] == ~0u) ? target : vertex;