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@@ -6777,7 +6777,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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}
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}
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- if (e->instance->billboard || e->instance->depth_scale) {
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+ if (e->instance->billboard || e->instance->billboard_y || e->instance->depth_scale) {
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Transform xf=e->instance->transform;
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if (e->instance->depth_scale) {
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@@ -6808,6 +6808,21 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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xf.basis.scale(scale);
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}
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+
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+ if (e->instance->billboard_y) {
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+
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+ Vector3 scale = xf.basis.get_scale();
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+ Vector3 look_at = p_view_transform.get_origin();
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+ look_at.y = 0.0;
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+ Vector3 look_at_norm = look_at.normalized();
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+
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+ if (current_rt && current_rt_vflip) {
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+ xf.set_look_at(xf.origin,xf.origin + look_at_norm, Vector3(0.0, -1.0, 0.0));
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+ } else {
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+ xf.set_look_at(xf.origin,xf.origin + look_at_norm, Vector3(0.0, 1.0, 0.0));
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+ }
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+ xf.basis.scale(scale);
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+ }
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material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, xf);
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} else {
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