|
@@ -644,6 +644,12 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
|
|
|
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr());
|
|
|
}
|
|
|
|
|
|
+ for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
+ Instance *dep_instance = E->get();
|
|
|
+ ERR_CONTINUE(dep_instance->array_index == -1);
|
|
|
+ ERR_CONTINUE(dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index != -1);
|
|
|
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = instance->array_index;
|
|
|
+ }
|
|
|
} break;
|
|
|
case RS::INSTANCE_PARTICLES_COLLISION: {
|
|
|
InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
|
|
@@ -819,6 +825,16 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float p_transparency) {
|
|
|
+ Instance *instance = instance_owner.get_or_null(p_instance);
|
|
|
+ ERR_FAIL_COND(!instance);
|
|
|
+
|
|
|
+ if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
|
|
|
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
|
|
|
+ scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
void RendererSceneCull::instance_set_transform(RID p_instance, const Transform3D &p_transform) {
|
|
|
Instance *instance = instance_owner.get_or_null(p_instance);
|
|
|
ERR_FAIL_COND(!instance);
|
|
@@ -1173,7 +1189,7 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) {
|
|
|
+void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin, RS::VisibilityRangeFadeMode p_fade_mode) {
|
|
|
Instance *instance = instance_owner.get_or_null(p_instance);
|
|
|
ERR_FAIL_COND(!instance);
|
|
|
|
|
@@ -1181,6 +1197,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
|
|
|
instance->visibility_range_end = p_max;
|
|
|
instance->visibility_range_begin_margin = p_min_margin;
|
|
|
instance->visibility_range_end_margin = p_max_margin;
|
|
|
+ instance->visibility_range_fade_mode = p_fade_mode;
|
|
|
|
|
|
_update_instance_visibility_dependencies(instance);
|
|
|
|
|
@@ -1190,6 +1207,7 @@ void RendererSceneCull::instance_geometry_set_visibility_range(RID p_instance, f
|
|
|
vd.range_end = instance->visibility_range_end;
|
|
|
vd.range_begin_margin = instance->visibility_range_begin_margin;
|
|
|
vd.range_end_margin = instance->visibility_range_end_margin;
|
|
|
+ vd.fade_mode = p_fade_mode;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -1199,53 +1217,48 @@ void RendererSceneCull::instance_set_visibility_parent(RID p_instance, RID p_par
|
|
|
|
|
|
Instance *old_parent = instance->visibility_parent;
|
|
|
if (old_parent) {
|
|
|
- if ((1 << old_parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && old_parent->base_data) {
|
|
|
- InstanceGeometryData *old_parent_geom = static_cast<InstanceGeometryData *>(old_parent->base_data);
|
|
|
- old_parent_geom->visibility_dependencies.erase(instance);
|
|
|
- _update_instance_visibility_depth(old_parent);
|
|
|
- }
|
|
|
+ old_parent->visibility_dependencies.erase(instance);
|
|
|
instance->visibility_parent = nullptr;
|
|
|
+ _update_instance_visibility_depth(old_parent);
|
|
|
}
|
|
|
|
|
|
Instance *parent = instance_owner.get_or_null(p_parent_instance);
|
|
|
ERR_FAIL_COND(p_parent_instance.is_valid() && !parent);
|
|
|
|
|
|
if (parent) {
|
|
|
- if ((1 << parent->base_type) & RS::INSTANCE_GEOMETRY_MASK && parent->base_data) {
|
|
|
- InstanceGeometryData *parent_geom = static_cast<InstanceGeometryData *>(parent->base_data);
|
|
|
- parent_geom->visibility_dependencies.insert(instance);
|
|
|
- _update_instance_visibility_depth(parent);
|
|
|
- }
|
|
|
+ parent->visibility_dependencies.insert(instance);
|
|
|
instance->visibility_parent = parent;
|
|
|
+
|
|
|
+ bool cycle_detected = _update_instance_visibility_depth(parent);
|
|
|
+ if (cycle_detected) {
|
|
|
+ ERR_PRINT("Cycle detected in the visibility dependencies tree. The latest change to visibility_parent will have no effect.");
|
|
|
+ parent->visibility_dependencies.erase(instance);
|
|
|
+ instance->visibility_parent = nullptr;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
_update_instance_visibility_dependencies(instance);
|
|
|
}
|
|
|
|
|
|
-void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
|
|
|
+bool RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance) {
|
|
|
bool cycle_detected = false;
|
|
|
Set<Instance *> traversed_nodes;
|
|
|
|
|
|
{
|
|
|
Instance *instance = p_instance;
|
|
|
- while (instance && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) && instance->base_data) {
|
|
|
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
|
|
|
- if (!geom->visibility_dependencies.is_empty()) {
|
|
|
+ while (instance) {
|
|
|
+ if (!instance->visibility_dependencies.is_empty()) {
|
|
|
uint32_t depth = 0;
|
|
|
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
- if (((1 << E->get()->base_type) & RS::INSTANCE_GEOMETRY_MASK) == 0 || !E->get()->base_data) {
|
|
|
- continue;
|
|
|
- }
|
|
|
- InstanceGeometryData *child_geom = static_cast<InstanceGeometryData *>(E->get()->base_data);
|
|
|
- depth = MAX(depth, child_geom->visibility_dependencies_depth);
|
|
|
+ for (Set<Instance *>::Element *E = instance->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
+ depth = MAX(depth, E->get()->visibility_dependencies_depth);
|
|
|
}
|
|
|
- geom->visibility_dependencies_depth = depth + 1;
|
|
|
+ instance->visibility_dependencies_depth = depth + 1;
|
|
|
} else {
|
|
|
- geom->visibility_dependencies_depth = 0;
|
|
|
+ instance->visibility_dependencies_depth = 0;
|
|
|
}
|
|
|
|
|
|
if (instance->scenario && instance->visibility_index != -1) {
|
|
|
- instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
|
|
|
+ instance->scenario->instance_visibility.move(instance->visibility_index, instance->visibility_dependencies_depth);
|
|
|
}
|
|
|
|
|
|
traversed_nodes.insert(instance);
|
|
@@ -1258,17 +1271,7 @@ void RendererSceneCull::_update_instance_visibility_depth(Instance *p_instance)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- if (cycle_detected) {
|
|
|
- ERR_PRINT("Cycle detected in the visibility dependencies tree.");
|
|
|
- for (Set<Instance *>::Element *E = traversed_nodes.front(); E; E = E->next()) {
|
|
|
- Instance *instance = E->get();
|
|
|
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
|
|
|
- geom->visibility_dependencies_depth = 0;
|
|
|
- if (instance->scenario && instance->visibility_index != -1) {
|
|
|
- instance->scenario->instance_visibility.move(instance->visibility_index, geom->visibility_dependencies_depth);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+ return cycle_detected;
|
|
|
}
|
|
|
|
|
|
void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_instance) {
|
|
@@ -1288,25 +1291,42 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
|
|
|
vd.range_end_margin = p_instance->visibility_range_end_margin;
|
|
|
vd.position = p_instance->transformed_aabb.get_center();
|
|
|
vd.array_index = p_instance->array_index;
|
|
|
+ vd.fade_mode = p_instance->visibility_range_fade_mode;
|
|
|
|
|
|
- InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
|
|
|
- p_instance->scenario->instance_visibility.insert(vd, geom_data->visibility_dependencies_depth);
|
|
|
+ p_instance->scenario->instance_visibility.insert(vd, p_instance->visibility_dependencies_depth);
|
|
|
}
|
|
|
|
|
|
if (p_instance->scenario && p_instance->array_index != -1) {
|
|
|
- p_instance->scenario->instance_data[p_instance->array_index].visibility_index = p_instance->visibility_index;
|
|
|
+ InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
|
|
|
+ idata.visibility_index = p_instance->visibility_index;
|
|
|
+
|
|
|
+ if (is_geometry_instance) {
|
|
|
+ if (has_visibility_range && p_instance->visibility_range_fade_mode == RS::VISIBILITY_RANGE_FADE_SELF) {
|
|
|
+ bool begin_enabled = p_instance->visibility_range_begin > 0.0f;
|
|
|
+ float begin_min = p_instance->visibility_range_begin - p_instance->visibility_range_begin_margin;
|
|
|
+ float begin_max = p_instance->visibility_range_begin + p_instance->visibility_range_begin_margin;
|
|
|
+ bool end_enabled = p_instance->visibility_range_end > 0.0f;
|
|
|
+ float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin;
|
|
|
+ float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin;
|
|
|
+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
|
|
|
+ } else {
|
|
|
+ scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f);
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- InstanceGeometryData *geom_data = static_cast<InstanceGeometryData *>(p_instance->base_data);
|
|
|
- if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || (geom_data && geom_data->visibility_dependencies_depth == 0))) {
|
|
|
- p_instance->scenario->instance_data[p_instance->array_index].flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
|
|
|
+ if ((has_visibility_range || p_instance->visibility_parent) && (p_instance->visibility_index == -1 || p_instance->visibility_dependencies_depth == 0)) {
|
|
|
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
|
|
|
} else {
|
|
|
- p_instance->scenario->instance_data[p_instance->array_index].flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
|
|
|
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK;
|
|
|
}
|
|
|
|
|
|
if (p_instance->visibility_parent) {
|
|
|
- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = p_instance->visibility_parent->array_index;
|
|
|
+ idata.parent_array_index = p_instance->visibility_parent->array_index;
|
|
|
} else {
|
|
|
- p_instance->scenario->instance_data[p_instance->array_index].parent_array_index = -1;
|
|
|
+ idata.parent_array_index = -1;
|
|
|
+ if (is_geometry_instance) {
|
|
|
+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -1559,19 +1579,19 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
|
|
|
idata.parent_array_index = p_instance->visibility_parent ? p_instance->visibility_parent->array_index : -1;
|
|
|
idata.visibility_index = p_instance->visibility_index;
|
|
|
|
|
|
+ for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
+ Instance *dep_instance = E->get();
|
|
|
+ if (dep_instance->array_index != -1) {
|
|
|
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
switch (p_instance->base_type) {
|
|
|
case RS::INSTANCE_MESH:
|
|
|
case RS::INSTANCE_MULTIMESH:
|
|
|
case RS::INSTANCE_PARTICLES: {
|
|
|
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
|
|
|
idata.instance_geometry = geom->geometry_instance;
|
|
|
-
|
|
|
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
- Instance *dep_instance = E->get();
|
|
|
- if (dep_instance->array_index != -1) {
|
|
|
- dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = p_instance->array_index;
|
|
|
- }
|
|
|
- }
|
|
|
} break;
|
|
|
case RS::INSTANCE_LIGHT: {
|
|
|
InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
|
|
@@ -1721,13 +1741,10 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
|
|
|
swapped_instance->scenario->instance_visibility[swapped_instance->visibility_index].array_index = swapped_instance->array_index;
|
|
|
}
|
|
|
|
|
|
- if ((1 << swapped_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
|
|
|
- InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(swapped_instance->base_data);
|
|
|
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
- Instance *dep_instance = E->get();
|
|
|
- if (dep_instance != p_instance && dep_instance->array_index != -1) {
|
|
|
- dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
|
|
|
- }
|
|
|
+ for (Set<Instance *>::Element *E = swapped_instance->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
+ Instance *dep_instance = E->get();
|
|
|
+ if (dep_instance != p_instance && dep_instance->array_index != -1) {
|
|
|
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = swapped_instance->array_index;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -1746,11 +1763,14 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
|
|
|
scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0);
|
|
|
scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0);
|
|
|
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0);
|
|
|
+ }
|
|
|
|
|
|
- for (Set<Instance *>::Element *E = geom->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
- Instance *dep_instance = E->get();
|
|
|
- if (dep_instance->array_index != -1) {
|
|
|
- dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
|
|
|
+ for (Set<Instance *>::Element *E = p_instance->visibility_dependencies.front(); E; E = E->next()) {
|
|
|
+ Instance *dep_instance = E->get();
|
|
|
+ if (dep_instance->array_index != -1) {
|
|
|
+ dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
|
|
|
+ if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
|
|
|
+ scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
@@ -2453,34 +2473,49 @@ void RendererSceneCull::_visibility_cull(const VisibilityCullData &cull_data, ui
|
|
|
|
|
|
if (idata.parent_array_index >= 0) {
|
|
|
uint32_t parent_flags = scenario->instance_data[idata.parent_array_index].flags;
|
|
|
- if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) == 0) {
|
|
|
+
|
|
|
+ if ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN) || !(parent_flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN))) {
|
|
|
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
|
|
|
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
|
|
|
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
|
|
|
continue;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- int range_check = _visibility_range_check(vd, cull_data.camera_position, cull_data.viewport_mask);
|
|
|
+ int range_check = _visibility_range_check<true>(vd, cull_data.camera_position, cull_data.viewport_mask);
|
|
|
|
|
|
if (range_check == -1) {
|
|
|
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
|
|
|
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
|
|
|
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
|
|
|
} else if (range_check == 1) {
|
|
|
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
|
|
|
idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
|
|
|
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
|
|
|
} else {
|
|
|
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN;
|
|
|
idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE;
|
|
|
+ if (range_check == 2) {
|
|
|
+ idata.flags |= InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
|
|
|
+ } else {
|
|
|
+ idata.flags &= ~InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN;
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+template <bool p_fade_check>
|
|
|
int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_data, const Vector3 &p_camera_pos, uint64_t p_viewport_mask) {
|
|
|
float dist = p_camera_pos.distance_to(r_vis_data.position);
|
|
|
+ const RS::VisibilityRangeFadeMode &fade_mode = r_vis_data.fade_mode;
|
|
|
|
|
|
- bool in_range_last_frame = p_viewport_mask & r_vis_data.viewport_state;
|
|
|
- float begin_offset = in_range_last_frame ? -r_vis_data.range_begin_margin : r_vis_data.range_begin_margin;
|
|
|
- float end_offset = in_range_last_frame ? r_vis_data.range_end_margin : -r_vis_data.range_end_margin;
|
|
|
+ float begin_offset = -r_vis_data.range_begin_margin;
|
|
|
+ float end_offset = r_vis_data.range_end_margin;
|
|
|
+
|
|
|
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DISABLED && !(p_viewport_mask & r_vis_data.viewport_state)) {
|
|
|
+ begin_offset = -begin_offset;
|
|
|
+ end_offset = -end_offset;
|
|
|
+ }
|
|
|
|
|
|
if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end + end_offset) {
|
|
|
r_vis_data.viewport_state &= ~p_viewport_mask;
|
|
@@ -2490,10 +2525,34 @@ int RendererSceneCull::_visibility_range_check(InstanceVisibilityData &r_vis_dat
|
|
|
return 1;
|
|
|
} else {
|
|
|
r_vis_data.viewport_state |= p_viewport_mask;
|
|
|
+ if (p_fade_check) {
|
|
|
+ if (fade_mode != RS::VISIBILITY_RANGE_FADE_DISABLED) {
|
|
|
+ r_vis_data.children_fade_alpha = 1.0f;
|
|
|
+ if (r_vis_data.range_end > 0.0f && dist > r_vis_data.range_end - end_offset) {
|
|
|
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
|
|
|
+ r_vis_data.children_fade_alpha = MIN(1.0f, (dist - (r_vis_data.range_end - end_offset)) / (2.0f * r_vis_data.range_end_margin));
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ } else if (r_vis_data.range_begin > 0.0f && dist < r_vis_data.range_begin - begin_offset) {
|
|
|
+ if (fade_mode == RS::VISIBILITY_RANGE_FADE_DEPENDENCIES) {
|
|
|
+ r_vis_data.children_fade_alpha = MIN(1.0f, 1.0 - (dist - (r_vis_data.range_begin + begin_offset)) / (2.0f * r_vis_data.range_begin_margin));
|
|
|
+ }
|
|
|
+ return 2;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
return 0;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+bool RendererSceneCull::_visibility_parent_check(const CullData &p_cull_data, const InstanceData &p_instance_data) {
|
|
|
+ if (p_instance_data.parent_array_index == -1) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ const uint32_t &parent_flags = p_cull_data.scenario->instance_data[p_instance_data.parent_array_index].flags;
|
|
|
+ return ((parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE) || (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
|
|
|
+}
|
|
|
+
|
|
|
void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_data) {
|
|
|
uint32_t cull_total = cull_data->scenario->instance_data.size();
|
|
|
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
|
|
@@ -2519,14 +2578,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
|
|
|
bool mesh_visible = false;
|
|
|
|
|
|
InstanceData &idata = cull_data.scenario->instance_data[i];
|
|
|
- uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN);
|
|
|
+ uint32_t visibility_flags = idata.flags & (InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE | InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN | InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN);
|
|
|
int32_t visibility_check = -1;
|
|
|
|
|
|
#define HIDDEN_BY_VISIBILITY_CHECKS (visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE || visibility_flags == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN)
|
|
|
#define LAYER_CHECK (cull_data.visible_layers & idata.layer_mask)
|
|
|
#define IN_FRUSTUM(f) (cull_data.scenario->instance_aabbs[i].in_frustum(f))
|
|
|
-#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
|
|
|
-#define VIS_PARENT_CHECK ((idata.parent_array_index == -1) || ((cull_data.scenario->instance_data[idata.parent_array_index].flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK) == InstanceData::FLAG_VISIBILITY_DEPENDENCY_HIDDEN_CLOSE_RANGE))
|
|
|
+#define VIS_RANGE_CHECK ((idata.visibility_index == -1) || _visibility_range_check<false>(cull_data.scenario->instance_visibility[idata.visibility_index], cull_data.cam_transform.origin, cull_data.visibility_viewport_mask) == 0)
|
|
|
+#define VIS_PARENT_CHECK (_visibility_parent_check(cull_data, idata))
|
|
|
#define VIS_CHECK (visibility_check < 0 ? (visibility_check = (visibility_flags != InstanceData::FLAG_VISIBILITY_DEPENDENCY_NEEDS_CHECK || (VIS_RANGE_CHECK && VIS_PARENT_CHECK))) : visibility_check)
|
|
|
#define OCCLUSION_CULLED (cull_data.occlusion_buffer != nullptr && (cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING) == 0 && cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))
|
|
|
|
|
@@ -2607,6 +2666,16 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ if (idata.parent_array_index != -1) {
|
|
|
+ float fade = 1.0f;
|
|
|
+ const uint32_t &parent_flags = cull_data.scenario->instance_data[idata.parent_array_index].flags;
|
|
|
+ if (parent_flags & InstanceData::FLAG_VISIBILITY_DEPENDENCY_FADE_CHILDREN) {
|
|
|
+ const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index;
|
|
|
+ fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha;
|
|
|
+ }
|
|
|
+ scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade);
|
|
|
+ }
|
|
|
+
|
|
|
if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
|
|
|
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
|
|
|
uint32_t idx = 0;
|