Browse Source

Fix submenus deleted accidentally

kobewi 1 year ago
parent
commit
e30e84d77a

+ 1 - 1
editor/plugins/animation_blend_space_1d_editor.cpp

@@ -68,7 +68,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
 
 	if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
 		if (!read_only) {
-			menu->clear();
+			menu->clear(false);
 			animations_menu->clear();
 			animations_to_add.clear();
 

+ 1 - 1
editor/plugins/animation_blend_space_2d_editor.cpp

@@ -114,7 +114,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
 
 	if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
 		if (!read_only) {
-			menu->clear();
+			menu->clear(false);
 			animations_menu->clear();
 			animations_to_add.clear();
 			List<StringName> classes;

+ 1 - 1
editor/plugins/animation_state_machine_editor.cpp

@@ -557,7 +557,7 @@ void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
 		return;
 	}
 
-	menu->clear();
+	menu->clear(false);
 	animations_menu->clear();
 	animations_to_add.clear();
 

+ 1 - 1
editor/plugins/font_config_plugin.cpp

@@ -670,7 +670,7 @@ void EditorPropertyOTFeatures::update_property() {
 		}
 
 		// Update add menu items.
-		menu->clear();
+		menu->clear(false);
 		bool have_sub[FGRP_MAX];
 		for (int i = 0; i < FGRP_MAX; i++) {
 			menu_sub[i]->clear();

+ 2 - 2
editor/scene_tree_dock.cpp

@@ -2924,7 +2924,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
 
 void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
 	if (!EditorNode::get_singleton()->get_edited_scene()) {
-		menu->clear();
+		menu->clear(false);
 		if (profile_allow_editing) {
 			menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Add")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
 			menu->add_icon_shortcut(get_editor_theme_icon(SNAME("Instance")), ED_GET_SHORTCUT("scene_tree/instantiate_scene"), TOOL_INSTANTIATE);
@@ -2943,7 +2943,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
 		return;
 	}
 
-	menu->clear();
+	menu->clear(false);
 
 	Ref<Script> existing_script;
 	bool existing_script_removable = true;