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Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node

Patrick 2 years ago
parent
commit
e35bbd76a3

+ 1 - 1
drivers/gles3/storage/material_storage.cpp

@@ -1651,7 +1651,7 @@ MaterialStorage::MaterialStorage() {
 		actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
 		actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
 		actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
-		actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
+		actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz";
 
 		actions.renames["VIEW_INDEX"] = "ViewIndex";
 		actions.renames["VIEW_MONO_LEFT"] = "uint(0)";

+ 1 - 1
servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp

@@ -632,7 +632,7 @@ void SceneShaderForwardClustered::init(const String p_defines) {
 		actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
 		actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
 		actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
-		actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
+		actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";
 
 		actions.renames["VIEW_INDEX"] = "ViewIndex";
 		actions.renames["VIEW_MONO_LEFT"] = "0";

+ 1 - 1
servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp

@@ -522,7 +522,7 @@ void SceneShaderForwardMobile::init(const String p_defines) {
 		actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
 		actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
 		actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers";
-		actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
+		actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz";
 
 		actions.renames["VIEW_INDEX"] = "ViewIndex";
 		actions.renames["VIEW_MONO_LEFT"] = "0";