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@@ -324,28 +324,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c
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storage->free(texture); // free since it's only one frame that stays there
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storage->free(texture); // free since it's only one frame that stays there
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- if (OS::get_singleton()->is_layered_allowed()) {
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- if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
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-#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
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- Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
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- uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
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- if (data) {
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- glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
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- OS::get_singleton()->swap_layered_buffer();
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-
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- return;
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- }
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-#endif
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- } else {
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- //clear alpha
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- glColorMask(false, false, false, true);
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- glClearColor(0, 0, 0, 1);
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- glClear(GL_COLOR_BUFFER_BIT);
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- glColorMask(true, true, true, true);
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- }
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- }
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-
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- OS::get_singleton()->swap_buffers();
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+ end_frame(true);
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}
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}
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void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
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void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
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