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@@ -62,14 +62,6 @@ static SegmentIntersectionResult segment_intersection(
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return SEGMENT_PARALLEL;
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}
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-// TODO I'm pretty sure there is an even faster way to swap things
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-template <typename T>
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-static inline void swap(T &a, T &b) {
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- T tmp = a;
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- a = b;
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- b = tmp;
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-}
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-
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static float calculate_total_distance(const Vector<Vector2> &points) {
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float d = 0.f;
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for (int i = 1; i < points.size(); ++i) {
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