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@@ -12,7 +12,7 @@
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tween.start()
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tween.start()
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[/codeblock]
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[/codeblock]
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Some of the methods of this class require a property name. You can get the property name by hovering over the property in the inspector of the editor.
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Some of the methods of this class require a property name. You can get the property name by hovering over the property in the inspector of the editor.
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- Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an TRANS_* constant, and refers to the way the timing of the animation is handled (you might want to see [code]http://easings.net/[/code] for some examples). The second accepts an EASE_* constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transision and easing to pick, you can try different TRANS_* constants with EASE_IN_OUT, and use the one that looks best.
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+ Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an TRANS_* constant, and refers to the way the timing of the animation is handled (you might want to see [code]http://easings.net/[/code] for some examples). The second accepts an EASE_* constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different TRANS_* constants with EASE_IN_OUT, and use the one that looks best.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@@ -135,7 +135,7 @@
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<argument index="7" name="arg5" type="Variant" default="null">
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<argument index="7" name="arg5" type="Variant" default="null">
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</argument>
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</argument>
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<description>
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<description>
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- Call [code]callback[/code] of [code]object[/code] after [code]duration[/code] on the main thread (similar to [methog Object.call_deferred). [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the callback.
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+ Call [code]callback[/code] of [code]object[/code] after [code]duration[/code] on the main thread (similar to [method Object.call_deferred]). [code]arg1[/code]-[code]arg5[/code] are arguments to be passed to the callback.
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</description>
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</description>
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</method>
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</method>
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<method name="interpolate_method">
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<method name="interpolate_method">
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@@ -158,7 +158,7 @@
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<argument index="7" name="delay" type="float" default="0">
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<argument index="7" name="delay" type="float" default="0">
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</argument>
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</argument>
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<description>
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<description>
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- Animate [code]method[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecuitive values.
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+ Animate [code]method[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecutive values.
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[code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description.
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[code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description.
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</description>
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</description>
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</method>
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</method>
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@@ -346,7 +346,7 @@
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<argument index="8" name="delay" type="float" default="0">
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<argument index="8" name="delay" type="float" default="0">
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</argument>
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</argument>
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<description>
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<description>
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- Animate [code]method[/code] of [code]object[/code] from the value returned by [code]initial.initial_method[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecuitive values.
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+ Animate [code]method[/code] of [code]object[/code] from the value returned by [code]initial.initial_method[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecutive values.
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[code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description.
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[code]trans_type[/code] accepts TRANS_* constants, and is the way the animation is interpolated, while [code]ease_type[/code] accepts EASE_* constants, and controls the place of the interpolation (the beginning, the end, or both). You can read more about them in the class description.
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</description>
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</description>
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</method>
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</method>
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