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@@ -38,13 +38,14 @@
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#include "servers/visual/visual_server_raster.h"
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//#include "drivers/opengl/rasterizer_gl.h"
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//#include "drivers/gles2/rasterizer_gles2.h"
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+#include "drivers/gles3/rasterizer_gles3.h"
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#include "os_osx.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "print_string.h"
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#include "servers/physics/physics_server_sw.h"
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-#include "drivers/gles2/rasterizer_instance_gles2.h"
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-#include "servers/visual/visual_server_wrap_mt.h"
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+// #include "drivers/gles2/rasterizer_instance_gles2.h"
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+// #include "servers/visual/visual_server_wrap_mt.h"
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#include "main/main.h"
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#include "os/keyboard.h"
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#include "dir_access_osx.h"
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@@ -986,13 +987,11 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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window_size.width = p_desired.width;
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window_size.height = p_desired.height;
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-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale>1) {
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[window_view setWantsBestResolutionOpenGLSurface:YES];
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//if (current_videomode.resizable)
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[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
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}
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-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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// [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
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[window_object setContentView:window_view];
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@@ -1000,10 +999,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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[window_object setAcceptsMouseMovedEvents:YES];
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[window_object center];
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-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
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[window_object setRestorable:NO];
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-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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unsigned int attributeCount = 0;
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@@ -1022,10 +1019,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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- if (false/* use gl3*/)
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- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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+// we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
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+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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@@ -1084,15 +1079,19 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
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AudioDriverManagerSW::add_driver(&audio_driver_osx);
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+ // only opengl support here...
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+ RasterizerGLES3::register_config();
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+ RasterizerGLES3::make_current();
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- rasterizer = instance_RasterizerGLES2();
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-
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- visual_server = memnew( VisualServerRaster(rasterizer) );
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-
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- if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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+// rasterizer = instance_RasterizerGLES2();
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+// visual_server = memnew( VisualServerRaster(rasterizer) );
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- visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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- }
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+ visual_server = memnew( VisualServerRaster );
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+ // FIXME: Reimplement threaded rendering? Or remove?
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+// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
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+//
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+// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
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+// }
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visual_server->init();
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visual_server->cursor_set_visible(false, 0);
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@@ -1176,7 +1175,7 @@ void OS_OSX::finalize() {
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visual_server->finish();
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memdelete(visual_server);
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- memdelete(rasterizer);
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+// memdelete(rasterizer);
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physics_server->finish();
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memdelete(physics_server);
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