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@@ -54,8 +54,10 @@
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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-#define MIN_ZOOM 0.01
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-#define MAX_ZOOM 100
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+// Min and Max are power of two in order to play nicely with successive increment.
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+// That way, we can naturally reach a 100% zoom from boundaries.
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+#define MIN_ZOOM 1. / 128
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+#define MAX_ZOOM 128
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#define RULER_WIDTH (15 * EDSCALE)
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#define SCALE_HANDLE_DISTANCE 25
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@@ -1213,7 +1215,11 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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} else {
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- _zoom_on_position(zoom * (1 - (0.05 * b->get_factor())), b->get_position());
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+ float new_zoom = _get_next_zoom_value(-1);
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+ if (b->get_factor() != 1.f) {
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+ new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
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+ }
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+ _zoom_on_position(new_zoom, b->get_position());
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}
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return true;
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}
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@@ -1224,7 +1230,11 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
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update_viewport();
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} else {
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- _zoom_on_position(zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95), b->get_position());
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+ float new_zoom = _get_next_zoom_value(1);
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+ if (b->get_factor() != 1.f) {
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+ new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
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+ }
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+ _zoom_on_position(new_zoom, b->get_position());
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}
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return true;
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}
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@@ -4333,8 +4343,37 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
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undo_redo->commit_action();
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}
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+float CanvasItemEditor::_get_next_zoom_value(int p_increment_count) const {
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+ // Base increment factor defined as the twelveth root of two.
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+ // This allow a smooth geometric evolution of the zoom, with the advantage of
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+ // visiting all integer power of two scale factors.
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+ // note: this is analogous to the 'semitones' interval in the music world
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+ // In order to avoid numerical imprecisions, we compute and edit a zoom index
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+ // with the following relation: zoom = 2 ^ (index / 12)
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+
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+ if (zoom < CMP_EPSILON || p_increment_count == 0) {
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+ return 1.f;
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+ }
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+
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+ // Remove Editor scale from the index computation
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+ float zoom_noscale = zoom / MAX(1, EDSCALE);
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+
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+ // zoom = 2**(index/12) => log2(zoom) = index/12
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+ float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
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+
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+ float new_zoom_index = closest_zoom_index + p_increment_count;
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+ float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
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+
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+ // Restore Editor scale transformation
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+ new_zoom *= MAX(1, EDSCALE);
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+
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+ return new_zoom;
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+}
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+
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void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
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- if (p_zoom < MIN_ZOOM || p_zoom > MAX_ZOOM) {
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+ p_zoom = CLAMP(p_zoom, MIN_ZOOM, MAX_ZOOM);
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+
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+ if (p_zoom == zoom) {
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return;
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}
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@@ -4376,7 +4415,7 @@ void CanvasItemEditor::_update_zoom_label() {
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}
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void CanvasItemEditor::_button_zoom_minus() {
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- _zoom_on_position(zoom / Math_SQRT2, viewport_scrollable->get_size() / 2.0);
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+ _zoom_on_position(_get_next_zoom_value(-6), viewport_scrollable->get_size() / 2.0);
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}
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void CanvasItemEditor::_button_zoom_reset() {
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@@ -4384,7 +4423,7 @@ void CanvasItemEditor::_button_zoom_reset() {
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}
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void CanvasItemEditor::_button_zoom_plus() {
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- _zoom_on_position(zoom * Math_SQRT2, viewport_scrollable->get_size() / 2.0);
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+ _zoom_on_position(_get_next_zoom_value(6), viewport_scrollable->get_size() / 2.0);
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}
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void CanvasItemEditor::_button_toggle_smart_snap(bool p_status) {
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