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@@ -3022,9 +3022,23 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
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} else {
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#ifdef DEBUG_ENABLED
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mark_node_unsafe(p_call);
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- // We don't know what type was expected since constructors support overloads.
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- // TODO: Improve this by checking for matching candidates?
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- parser->push_warning(p_call->arguments[0], GDScriptWarning::UNSAFE_CALL_ARGUMENT, "1", function_name, "<unknown type>", "Variant");
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+ // Constructors support overloads.
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+ Vector<String> types;
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+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
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+ if (i != builtin_type && Variant::can_convert_strict((Variant::Type)i, builtin_type)) {
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+ types.push_back(Variant::get_type_name((Variant::Type)i));
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+ }
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+ }
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+ String expected_types = function_name;
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+ if (types.size() == 1) {
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+ expected_types += "\" or \"" + types[0];
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+ } else if (types.size() >= 2) {
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+ for (int i = 0; i < types.size() - 1; i++) {
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+ expected_types += "\", \"" + types[i];
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+ }
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+ expected_types += "\", or \"" + types[types.size() - 1];
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+ }
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+ parser->push_warning(p_call->arguments[0], GDScriptWarning::UNSAFE_CALL_ARGUMENT, "1", "constructor", function_name, expected_types, "Variant");
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#endif
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p_call->set_datatype(call_type);
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return;
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@@ -3069,9 +3083,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
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#ifdef DEBUG_ENABLED
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if (!(par_type.is_variant() && par_type.is_hard_type())) {
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GDScriptParser::DataType arg_type = p_call->arguments[i]->get_datatype();
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- if (arg_type.is_variant() || !arg_type.is_hard_type() || !is_type_compatible(arg_type, par_type, true)) {
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+ if (arg_type.is_variant() || !arg_type.is_hard_type()) {
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mark_node_unsafe(p_call);
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- parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), function_name, par_type.to_string(), arg_type.to_string_strict());
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+ parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), "constructor", function_name, par_type.to_string(), arg_type.to_string_strict());
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}
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}
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#endif
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@@ -5057,7 +5071,7 @@ void GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
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// Argument can be anything, so this is unsafe (unless the parameter is a hard variant).
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if (!(par_type.is_hard_type() && par_type.is_variant())) {
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mark_node_unsafe(p_call->arguments[i]);
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- parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
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+ parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), "function", p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
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}
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#endif
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} else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) {
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@@ -5069,7 +5083,7 @@ void GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
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} else {
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// Supertypes are acceptable for dynamic compliance, but it's unsafe.
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mark_node_unsafe(p_call);
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- parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
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+ parser->push_warning(p_call->arguments[i], GDScriptWarning::UNSAFE_CALL_ARGUMENT, itos(i + 1), "function", p_call->function_name, par_type.to_string(), arg_type.to_string_strict());
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#endif
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}
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#ifdef DEBUG_ENABLED
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