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Merge pull request #2166 from TheHX/collision_shape_editor

CollisionShape2D visual editor
Juan Linietsky 10 ani în urmă
părinte
comite
e42aed6ed0

+ 2 - 0
tools/editor/editor_node.cpp

@@ -92,6 +92,7 @@
 #include "plugins/navigation_polygon_editor_plugin.h"
 #include "plugins/light_occluder_2d_editor_plugin.h"
 #include "plugins/color_ramp_editor_plugin.h"
+#include "plugins/collision_shape_2d_editor_plugin.h"
 // end
 #include "tools/editor/io_plugins/editor_texture_import_plugin.h"
 #include "tools/editor/io_plugins/editor_scene_import_plugin.h"
@@ -5051,6 +5052,7 @@ EditorNode::EditorNode() {
 	add_editor_plugin( memnew( LightOccluder2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
 	add_editor_plugin( memnew( ColorRampEditorPlugin(this) ) );
+	add_editor_plugin( memnew( CollisionShape2DEditorPlugin(this) ) );
 
 	for(int i=0;i<EditorPlugins::get_plugin_count();i++)
 		add_editor_plugin( EditorPlugins::create(i,this) );

+ 533 - 0
tools/editor/plugins/collision_shape_2d_editor_plugin.cpp

@@ -0,0 +1,533 @@
+#include "collision_shape_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+
+#include "scene/resources/segment_shape_2d.h"
+#include "scene/resources/shape_line_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "scene/resources/rectangle_shape_2d.h"
+#include "scene/resources/capsule_shape_2d.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/concave_polygon_shape_2d.h"
+
+Variant CollisionShape2DEditor::get_handle_value(int idx) const {
+
+	switch ( shape_type ) {
+		case CAPSULE_SHAPE: {
+			Ref<CapsuleShape2D> capsule = node->get_shape();
+
+			if (idx==0) {
+				return capsule->get_radius();
+			} else if (idx==1) {
+				return capsule->get_height();
+			}
+
+		} break;
+
+		case CIRCLE_SHAPE: {
+			Ref<CircleShape2D> circle = node->get_shape();
+
+			if (idx==0) {
+				return circle->get_radius();
+			}
+
+		} break;
+
+		case CONCAVE_POLYGON_SHAPE: {
+
+		} break;
+
+		case CONVEX_POLYGON_SHAPE: {
+
+		} break;
+
+		case LINE_SHAPE: {
+
+		} break;
+
+		case RAY_SHAPE: {
+			Ref<RayShape2D> ray = node->get_shape();
+
+			if (idx==0) {
+				return ray->get_length();
+			}
+
+		} break;
+
+		case RECTANGLE_SHAPE: {
+			Ref<RectangleShape2D> rect = node->get_shape();
+
+			if (idx<2) {
+				return rect->get_extents().abs();
+			}
+
+		} break;
+
+		case SEGMENT_SHAPE: {
+			Ref<SegmentShape2D> seg = node->get_shape();
+
+			if (idx==0) {
+				return seg->get_a();
+			} else if (idx==1) {
+				return seg->get_b();
+			}
+
+		} break;
+	}
+
+	return Variant();
+}
+
+void CollisionShape2DEditor::set_handle(int idx, Point2& p_point) {
+
+	switch ( shape_type ) {
+		case CAPSULE_SHAPE: {
+			if (idx < 2) {
+				Ref<CapsuleShape2D> capsule = node->get_shape();
+
+				real_t parameter = Math::abs(p_point[idx]);
+
+				if (idx==0) {
+					capsule->set_radius(parameter);
+				} else if (idx==1){
+					capsule->set_height(parameter*2 - capsule->get_radius()*2);
+				}
+
+				canvas_item_editor->get_viewport_control()->update();
+			}
+
+		} break;
+
+		case CIRCLE_SHAPE: {
+			Ref<CircleShape2D> circle = node->get_shape();
+			circle->set_radius(p_point.length());
+
+			canvas_item_editor->get_viewport_control()->update();
+
+		} break;
+
+		case CONCAVE_POLYGON_SHAPE: {
+
+		} break;
+
+		case CONVEX_POLYGON_SHAPE: {
+
+		} break;
+
+		case LINE_SHAPE: {
+
+		} break;
+
+		case RAY_SHAPE: {
+			Ref<RayShape2D> ray = node->get_shape();
+
+			ray->set_length(Math::abs(p_point.y));
+
+			canvas_item_editor->get_viewport_control()->update();
+
+		} break;
+
+		case RECTANGLE_SHAPE: {
+			if (idx<2) {
+				Ref<RectangleShape2D> rect = node->get_shape();
+
+				Vector2 extents = rect->get_extents();
+				extents[idx] = p_point[idx];
+
+				rect->set_extents(extents.abs());
+
+				canvas_item_editor->get_viewport_control()->update();
+			}
+
+		} break;
+
+		case SEGMENT_SHAPE: {
+			if (edit_handle < 2) {
+				Ref<SegmentShape2D> seg = node->get_shape();
+
+				if (idx==0) {
+					seg->set_a(p_point);
+				} else if (idx==1) {
+					seg->set_b(p_point);
+				}
+
+				canvas_item_editor->get_viewport_control()->update();
+			}
+
+		} break;
+	}
+}
+
+void CollisionShape2DEditor::commit_handle(int idx, Variant& p_org) {
+
+	Control* c = canvas_item_editor->get_viewport_control();
+	undo_redo->create_action("Set Handle");
+
+	switch ( shape_type ) {
+		case CAPSULE_SHAPE: {
+			Ref<CapsuleShape2D> capsule = node->get_shape();
+
+			if (idx==0) {
+				undo_redo->add_do_method(capsule.ptr(),"set_radius",capsule->get_radius());
+				undo_redo->add_do_method(c,"update");
+				undo_redo->add_undo_method(capsule.ptr(),"set_radius",p_org);
+				undo_redo->add_do_method(c,"update");
+			} else if (idx==1) {
+				undo_redo->add_do_method(capsule.ptr(),"set_height",capsule->get_height());
+				undo_redo->add_do_method(c,"update");
+				undo_redo->add_undo_method(capsule.ptr(),"set_height",p_org);
+				undo_redo->add_undo_method(c,"update");
+			}
+
+		} break;
+
+		case CIRCLE_SHAPE: {
+			Ref<CircleShape2D> circle = node->get_shape();
+
+			undo_redo->add_do_method(circle.ptr(),"set_radius",circle->get_radius());
+			undo_redo->add_do_method(c,"update");
+			undo_redo->add_undo_method(circle.ptr(),"set_radius",p_org);
+			undo_redo->add_undo_method(c,"update");
+
+		} break;
+
+		case CONCAVE_POLYGON_SHAPE: {
+
+		} break;
+
+		case CONVEX_POLYGON_SHAPE: {
+
+		} break;
+
+		case LINE_SHAPE: {
+
+		} break;
+
+		case RAY_SHAPE: {
+			Ref<RayShape2D> ray = node->get_shape();
+
+			undo_redo->add_do_method(ray.ptr(),"set_length",ray->get_length());
+			undo_redo->add_do_method(c,"update");
+			undo_redo->add_undo_method(ray.ptr(),"set_length",p_org);
+			undo_redo->add_undo_method(c,"update");
+
+		} break;
+
+		case RECTANGLE_SHAPE: {
+			Ref<RectangleShape2D> rect = node->get_shape();
+
+			undo_redo->add_do_method(rect.ptr(),"set_extents",rect->get_extents());
+			undo_redo->add_do_method(c,"update");
+			undo_redo->add_undo_method(rect.ptr(),"set_extents",p_org);
+			undo_redo->add_undo_method(c,"update");
+
+		} break;
+
+		case SEGMENT_SHAPE: {
+			Ref<SegmentShape2D> seg = node->get_shape();
+			if (idx==0) {
+				undo_redo->add_do_method(seg.ptr(),"set_a",seg->get_a());
+				undo_redo->add_do_method(c,"update");
+				undo_redo->add_undo_method(seg.ptr(),"set_a",p_org);
+				undo_redo->add_undo_method(c,"update");
+			} else if (idx==1) {
+				undo_redo->add_do_method(seg.ptr(),"set_b",seg->get_b());
+				undo_redo->add_do_method(c,"update");
+				undo_redo->add_undo_method(seg.ptr(),"set_b",p_org);
+				undo_redo->add_undo_method(c,"update");
+			}
+
+		} break;
+	}
+
+	undo_redo->commit_action();
+}
+
+bool CollisionShape2DEditor::forward_input_event(const InputEvent& p_event) {
+
+	if (!node) {
+		return false;
+	}
+
+	if (!node->get_shape().is_valid()) {
+		return false;
+	}
+
+	if (shape_type == -1) {
+		return false;
+	}
+
+	switch( p_event.type ) {
+		case InputEvent::MOUSE_BUTTON: {
+			const InputEventMouseButton& mb = p_event.mouse_button;
+
+			Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+			Point2 gpoint(mb.x,mb.y);
+
+			if (mb.button_index == BUTTON_LEFT) {
+				if (mb.pressed) {
+					for (int i = 0; i < handles.size(); i++) {
+						if (gt.xform(handles[i]).distance_to(gpoint) < 8) {
+							edit_handle = i;
+
+							break;
+						}
+					}
+
+					if (edit_handle==-1) {
+						pressed = false;
+
+						return false;
+					}
+
+					original = get_handle_value(edit_handle);
+					pressed = true;
+
+					return true;
+
+				} else {
+					if (pressed) {
+						commit_handle(edit_handle, original);
+
+						edit_handle = -1;
+						pressed = false;
+
+						return true;
+					}
+				}
+			}
+
+			return false;
+
+		} break;
+
+		case InputEvent::MOUSE_MOTION: {
+			const InputEventMouseMotion& mm = p_event.mouse_motion;
+
+			if (edit_handle == -1 || !pressed) {
+				return false;
+			}
+
+			Point2 gpoint = Point2(mm.x,mm.y);
+			Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+			cpoint = canvas_item_editor->snap_point(cpoint);
+			cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
+
+			set_handle(edit_handle, cpoint);
+
+			return true;
+
+		} break;
+	}
+
+	return false;
+}
+
+void CollisionShape2DEditor::_get_current_shape_type() {
+
+	if (!node) {
+		return;
+	}
+
+	Ref<Shape2D> s = node->get_shape();
+
+	if (!s.is_valid()) {
+		return;
+	}
+
+	if (s->cast_to<CapsuleShape2D>()) {
+		shape_type = CAPSULE_SHAPE;
+	} else if (s->cast_to<CircleShape2D>()) {
+		shape_type = CIRCLE_SHAPE;
+	} else if (s->cast_to<ConcavePolygonShape2D>()) {
+		shape_type = CONCAVE_POLYGON_SHAPE;
+	} else if (s->cast_to<ConvexPolygonShape2D>()) {
+		shape_type = CONVEX_POLYGON_SHAPE;
+	} else if (s->cast_to<LineShape2D>()) {
+		shape_type = LINE_SHAPE;
+	} else if (s->cast_to<RayShape2D>()) {
+		shape_type = RAY_SHAPE;
+	} else if (s->cast_to<RectangleShape2D>()) {
+		shape_type = RECTANGLE_SHAPE;
+	} else if (s->cast_to<SegmentShape2D>()) {
+		shape_type = SEGMENT_SHAPE;
+	} else {
+		shape_type = -1;
+	}
+
+	canvas_item_editor->get_viewport_control()->update();
+}
+
+void CollisionShape2DEditor::_canvas_draw() {
+
+	if (!node) {
+		return;
+	}
+
+	if (!node->get_shape().is_valid()) {
+		return;
+	}
+
+	_get_current_shape_type();
+
+	if (shape_type == -1) {
+		return;
+	}
+
+	Control *c = canvas_item_editor->get_viewport_control();
+	Matrix32 gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+	Ref<Texture> h = get_icon("EditorHandle","EditorIcons");
+	Vector2 size = h->get_size()*0.5;
+
+	handles.clear();
+
+	switch (shape_type) {
+		case CAPSULE_SHAPE: {
+			Ref<CapsuleShape2D> shape = node->get_shape();
+
+			handles.resize(2);
+			float radius = shape->get_radius();
+			float height = shape->get_height()/2;
+
+			handles[0] = Point2(radius, -height);
+			handles[1] = Point2(0,-(height + radius));
+
+			c->draw_texture(h, gt.xform(handles[0])-size);
+			c->draw_texture(h, gt.xform(handles[1])-size);
+
+		} break;
+
+		case CIRCLE_SHAPE: {
+			Ref<CircleShape2D> shape = node->get_shape();
+
+			handles.resize(1);
+			handles[0] = Point2(shape->get_radius(),0);
+
+			c->draw_texture(h, gt.xform(handles[0])-size);
+
+		} break;
+
+		case CONCAVE_POLYGON_SHAPE: {
+
+		} break;
+
+		case CONVEX_POLYGON_SHAPE: {
+
+		} break;
+
+		case LINE_SHAPE: {
+
+		} break;
+
+		case RAY_SHAPE: {
+			Ref<RayShape2D> shape = node->get_shape();
+
+			handles.resize(1);
+			handles[0] = Point2(0,shape->get_length());
+
+			c->draw_texture(h,gt.xform(handles[0])-size);
+
+		} break;
+
+		case RECTANGLE_SHAPE: {
+			Ref<RectangleShape2D> shape = node->get_shape();
+
+			handles.resize(2);
+			Vector2 ext = shape->get_extents();
+			handles[0] = Point2(ext.x,0);
+			handles[1] = Point2(0,-ext.y);
+
+			c->draw_texture(h,gt.xform(handles[0])-size);
+			c->draw_texture(h,gt.xform(handles[1])-size);
+
+		} break;
+
+		case SEGMENT_SHAPE: {
+			Ref<SegmentShape2D> shape = node->get_shape();
+
+			handles.resize(2);
+			handles[0] = shape->get_a();
+			handles[1] = shape->get_b();
+
+			c->draw_texture(h, gt.xform(handles[0])-size);
+			c->draw_texture(h, gt.xform(handles[1])-size);
+
+		} break;
+	}
+}
+
+void CollisionShape2DEditor::edit(Node* p_node) {
+
+	if (!canvas_item_editor) {
+		canvas_item_editor=CanvasItemEditor::get_singleton();
+	}
+
+	if (p_node) {
+		node=p_node->cast_to<CollisionShape2D>();
+
+		if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+			canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
+
+		_get_current_shape_type();
+
+	} else {
+		edit_handle = -1;
+		shape_type = -1;
+
+		if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+			canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
+
+		node=NULL;
+	}
+
+	canvas_item_editor->get_viewport_control()->update();
+}
+
+void CollisionShape2DEditor::_bind_methods() {
+
+	ObjectTypeDB::bind_method("_canvas_draw",&CollisionShape2DEditor::_canvas_draw);
+	ObjectTypeDB::bind_method("_get_current_shape_type",&CollisionShape2DEditor::_get_current_shape_type);
+}
+
+CollisionShape2DEditor::CollisionShape2DEditor(EditorNode* p_editor) {
+
+	node = NULL;
+	canvas_item_editor = NULL;
+	editor = p_editor;
+
+	undo_redo = p_editor->get_undo_redo();
+
+	edit_handle = -1;
+	pressed = false;
+}
+
+void CollisionShape2DEditorPlugin::edit(Object* p_obj) {
+
+	collision_shape_2d_editor->edit(p_obj->cast_to<Node>());
+}
+
+bool CollisionShape2DEditorPlugin::handles(Object* p_obj) const {
+
+	return p_obj->is_type("CollisionShape2D");
+}
+
+void CollisionShape2DEditorPlugin::make_visible(bool visible) {
+
+	if (!visible) {
+		edit(NULL);
+	}
+}
+
+CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode* p_node) {
+
+	editor=p_node;
+
+	collision_shape_2d_editor = memnew( CollisionShape2DEditor(p_node) );
+	p_node->get_gui_base()->add_child(collision_shape_2d_editor);
+}
+
+CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
+
+}

+ 73 - 0
tools/editor/plugins/collision_shape_2d_editor_plugin.h

@@ -0,0 +1,73 @@
+#ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
+#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+
+#include "scene/2d/collision_shape_2d.h"
+
+class CanvasItemEditor;
+
+class CollisionShape2DEditor : public Control {
+	OBJ_TYPE(CollisionShape2DEditor, Control);
+
+	enum ShapeType {
+		CAPSULE_SHAPE,
+		CIRCLE_SHAPE,
+		CONCAVE_POLYGON_SHAPE,
+		CONVEX_POLYGON_SHAPE,
+		LINE_SHAPE,
+		RAY_SHAPE,
+		RECTANGLE_SHAPE,
+		SEGMENT_SHAPE
+	};
+
+	EditorNode* editor;
+	UndoRedo* undo_redo;
+	CanvasItemEditor* canvas_item_editor;
+	CollisionShape2D* node;
+
+	Vector<Point2> handles;
+
+	int shape_type;
+	int edit_handle;
+	bool pressed;
+	Variant original;
+
+	Variant get_handle_value(int idx) const;
+	void set_handle(int idx, Point2& p_point);
+	void commit_handle(int idx, Variant& p_org);
+
+	void _get_current_shape_type();
+	void _canvas_draw();
+
+protected:
+	static void _bind_methods();
+
+public:
+	bool forward_input_event(const InputEvent& p_event);
+	void edit(Node* p_node);
+
+	CollisionShape2DEditor(EditorNode* p_editor);
+};
+
+class CollisionShape2DEditorPlugin : public EditorPlugin {
+	OBJ_TYPE(CollisionShape2DEditorPlugin, EditorPlugin);
+
+	CollisionShape2DEditor* collision_shape_2d_editor;
+	EditorNode* editor;
+
+public:
+	virtual bool forward_input_event(const InputEvent& p_event) { return collision_shape_2d_editor->forward_input_event(p_event); }
+
+	virtual String get_name() const { return "CollisionShape2D"; }
+	bool has_main_screen() const { return false; }
+	virtual void edit(Object* p_obj);
+	virtual bool handles(Object* p_obj) const;
+	virtual void make_visible(bool visible);
+
+	CollisionShape2DEditorPlugin(EditorNode* p_editor);
+	~CollisionShape2DEditorPlugin();
+};
+
+#endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H