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Merge pull request #56777 from luzpaz/typos

Fix various typos
Max Hilbrunner 3 years ago
parent
commit
e4453096d3

+ 1 - 1
drivers/vulkan/rendering_device_vulkan.cpp

@@ -8986,7 +8986,7 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
 }
 
 void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
-	ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestap was: " + p_name);
+	ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
 	ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
 
 	//this should be optional for profiling, else it will slow things down

+ 1 - 1
drivers/vulkan/rendering_device_vulkan.h

@@ -175,7 +175,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
 	// These are temporary buffers on CPU memory that hold
 	// the information until the CPU fetches it and places it
 	// either on GPU buffers, or images (textures). It ensures
-	// updates are properly synchronized with whathever the
+	// updates are properly synchronized with whatever the
 	// GPU is doing.
 	//
 	// The logic here is as follows, only 3 of these

+ 1 - 1
editor/editor_audio_buses.cpp

@@ -324,7 +324,7 @@ float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
 	/* There are three different formulas for the conversion from normalized
 	 * values to relative decibal values.
 	 * One formula is an exponential graph which intends to counteract
-	 * the logorithmic nature of human hearing. This is an approximation
+	 * the logarithmic nature of human hearing. This is an approximation
 	 * of the behaviour of a 'logarithmic potentiometer' found on most
 	 * musical instruments and also emulated in popular software.
 	 * The other two equations are hand-tuned linear tapers that intend to

+ 1 - 1
editor/editor_file_system.cpp

@@ -1644,7 +1644,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
 			config->get_section_keys("params", &sk);
 			for (const String &param : sk) {
 				Variant value = config->get_value("params", param);
-				//override with whathever is in file
+				//override with whatever is in file
 				source_file_options[p_files[i]][param] = value;
 			}
 		}

+ 1 - 1
editor/import/editor_import_collada.cpp

@@ -471,7 +471,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
 	bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
 
 	if (p_morph_data) {
-		//add morphie target
+		//add morph target
 		ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA);
 		String mt = p_morph_data->targets["MORPH_TARGET"];
 		ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA);

+ 1 - 1
editor/plugins/tiles/tiles_editor_plugin.cpp

@@ -113,7 +113,7 @@ void TilesEditorPlugin::_thread() {
 				tile_map->set_scale(scale);
 				tile_map->set_position(-(scale * encompassing_rect.get_center()) + thumbnail_size2 / 2);
 
-				// Add the viewport at the lasst moment to avoid rendering too early.
+				// Add the viewport at the last moment to avoid rendering too early.
 				EditorNode::get_singleton()->add_child(viewport);
 
 				RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);

+ 1 - 1
editor/rename_dialog.cpp

@@ -527,7 +527,7 @@ String RenameDialog::_postprocess(const String &subject) {
 		// To Lowercase
 		result = result.to_lower();
 	} else if (case_id == 2) {
-		// To Upercase
+		// To Uppercase
 		result = result.to_upper();
 	}
 

+ 1 - 1
modules/gdscript/gdscript_parser.cpp

@@ -3497,7 +3497,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
 
 	variable->export_info.hint_string = hint_string;
 
-	// This is called after tne analyzer is done finding the type, so this should be set here.
+	// This is called after the analyzer is done finding the type, so this should be set here.
 	DataType export_type = variable->get_datatype();
 
 	if (p_annotation->name == "@export") {

+ 1 - 1
platform/linuxbsd/display_server_x11.cpp

@@ -3416,7 +3416,7 @@ void DisplayServerX11::process_events() {
 
 				if (mouse_mode_grab) {
 					for (const KeyValue<WindowID, WindowData> &E : windows) {
-						//dear X11, I try, I really try, but you never work, you do whathever you want.
+						//dear X11, I try, I really try, but you never work, you do whatever you want.
 						if (mouse_mode == MOUSE_MODE_CAPTURED) {
 							// Show the cursor if we're in captured mode so it doesn't look weird.
 							XUndefineCursor(x11_display, E.value.x11_window);

+ 1 - 1
servers/rendering/renderer_rd/renderer_storage_rd.cpp

@@ -2612,7 +2612,7 @@ void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName
 		}
 
 		if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
-			continue; //instance uniforms don't appear in the bufferr
+			continue; //instance uniforms don't appear in the buffer
 		}
 
 		if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {

+ 1 - 1
servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl

@@ -575,7 +575,7 @@ void main() {
 
 	uint instance_index = instance_index_interp;
 
-	//lay out everything, whathever is unused is optimized away anyway
+	//lay out everything, whatever is unused is optimized away anyway
 	vec3 vertex = vertex_interp;
 	vec3 view = -normalize(vertex_interp);
 	vec3 albedo = vec3(1.0);

+ 1 - 1
servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl

@@ -581,7 +581,7 @@ void main() {
 		discard;
 #endif
 
-	//lay out everything, whathever is unused is optimized away anyway
+	//lay out everything, whatever is unused is optimized away anyway
 	vec3 vertex = vertex_interp;
 	vec3 view = -normalize(vertex_interp);
 	vec3 albedo = vec3(1.0);

+ 2 - 2
servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl

@@ -102,7 +102,7 @@ dispatch_data;
 
 struct ProcessVoxel {
 	uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
-	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
+	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
 	uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
 	uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
 	//total neighbours: 26
@@ -135,7 +135,7 @@ dispatch_data;
 
 struct ProcessVoxel {
 	uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
-	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
+	uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neighbours
 	uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
 	uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
 	//total neighbours: 26

+ 1 - 1
tests/core/math/test_math.cpp

@@ -308,7 +308,7 @@ public:
 						curly_stack++;
 						break;
 					} else {
-						break; //whathever else
+						break; //whatever else
 					}
 				}
 

+ 1 - 1
tests/scene/test_code_edit.h

@@ -3220,7 +3220,7 @@ TEST_CASE("[SceneTree][CodeEdit] Backspace delete") {
 	code_edit->backspace();
 	CHECK(code_edit->get_line(0) == "backspace");
 
-	/* Move caret up to the previous line on backspace if carret is at the first column. */
+	/* Move caret up to the previous line on backspace if caret is at the first column. */
 	code_edit->set_text("");
 	code_edit->insert_text_at_caret("line 1\nline 2");
 	code_edit->set_caret_line(1);